Sid Meier's Civilization VI

Sid Meier's Civilization VI

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GSco_R_ow
   
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Type: Mod
File Size
Posted
Updated
151.452 KB
18 Mar, 2019 @ 10:46pm
24 May, 2020 @ 12:26pm
9 Change Notes ( view )
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GSco_R_ow

In 1 collection by Zyxpsilon
Basic Minimal Mods for Civilization VI (GS)
21 items
Description
MOD-ID TAG = #1687314303
DESCRIPTION = Score Victory Stats are listed on a single line and, within seven distinct types of custom tooltips that reveal how each Civ generates their scoring total(s) in details.

Presently, its functionality is limited to the slick Row of shown values.
We'll be adding the parsing logic and other required components for custom Tooltips (Hinted by the second preview sample), hopefully "soonish".


DEVELOPMENT PROGRESS

-- v1.1; Adding complete ruleset infos (Scoring Points) to each TopBar-Button(s) Tooltips.
-- v1.2; Compatibility pass for recent official Antarctic/Beard Patch.
-- v1.2; Providing various minor support assets for FinalFreak16's "Mod-Manager system".
-- v1.3; Minor feature fix that starts up each Victory Headers as "contracted" by default.
-- v1.4; June Patch compatibility update - only for their slight "Advisor Header" fix.
-- v1.5; September Patch minor update - removal of obsolete "Custom Tooltips" section.
-- v1.6; New Frontier Patch .. Small Pre-DLC fixes - "m_g" swaps & UI re-calibration.


Enjoy!

(** Gathering Storm version & most recent Patches -- only **)
30 Comments
Zyxpsilon  [author] 20 Feb, 2021 @ 8:20am 
Please NOTE!
This will "soon" be deprecated since Infixo (Better World Rankings) has created a perfectly fine alternative. I might provide a quick custom WorldRanking.XML XP2 file that would reproduce the Header Bar custom row of Icons+Tooltips.. for anyone who'd prefer to still have that feature even within his slightly different design.

I predict a final decision once NFP has completed its release cycle with #6 -- around early April.
Zyxpsilon  [author] 1 Dec, 2020 @ 11:40am 
After some quick scan of core (PartialScreens/Replacements) files, i might have to "fix" some LUA code to adapt reliable hybrid functions within more recent default NFP logic... although, presently my components still operate relatively well.

The trick here is that **their** updating steps are highly variable both in time (SIX packages distributed bi-monthly until March) & for required adjustments (IF and When absolutely necessary) to my stuff.

Duh! ;)
Zyxpsilon  [author] 24 Jul, 2020 @ 9:01am 
:Blush:
WorstplayerNA[TPA]Huro 23 Jul, 2020 @ 11:45am 
Thanks. Your a Great author; I am sure you would make a great game Developer when given the chance. Since you responded when you could 10/10 will Sub again.
Zyxpsilon  [author] 23 Jul, 2020 @ 8:28am 
Easy.. it's all automated.
WorstplayerNA[TPA]Huro 22 Jul, 2020 @ 3:28pm 
Okay got it as you suggested. Is it auto install do I have to do something to make it work. I've never added MODS to a game before this will be a first.
Zyxpsilon  [author] 24 May, 2020 @ 12:28pm 
Updated.. rather easily with minor fixes.
Zyxpsilon  [author] 22 May, 2020 @ 8:30pm 
Note that this is no longer compatible with the latest NFP/Patch update. I'll be examining the LUA/XML combo files (as usual) to try fixing any of the rationally obvious issues.
Soon'ish ;)
Zyxpsilon  [author] 17 Sep, 2019 @ 10:50am 
Minor Update.. to maintain compatible XML file with official copy from Firaxis (They simply removed an old function for Tooltips).
Zyxpsilon  [author] 7 Sep, 2019 @ 12:25pm 
Con ( Mágico ) Gusto! :)