Take On Mars

Take On Mars

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OneWay EP3 First Steps
   
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Item Type: Scenario
Dependencies: Standard
File Size
Posted
Updated
169.894 KB
19 Mar, 2019 @ 10:12am
8 Sep, 2019 @ 8:07am
8 Change Notes ( view )

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OneWay EP3 First Steps

Description
After years of 3D research, you have the all the minimum technologies to survive on Mars, while research will continue on earth you will have to research yourself further new technologies when you get there, your first steps on Mars will be in the Gale Crater, your mission will be to build a temporary outpost and a travel vehicle to begin your journey.
You will have to wait for the development of the return module meanwhile the plan is to head towards the north pole.
Build, research and explore as you go, supplies will be sent as support.


This is Episode 3 following a Full Campaign made out of several scenarios\episodes.

Mods\Addons Required:
- OneWay EP3 Mod Mission Pack
- OneWay EP3 Addon Mission Pack

Forum Discussions:
https://steamhost.cn/steamcommunity_com/app/244030/discussions/0/1651045226224902074/

You can find all the other Episodes here:
https://steamhost.cn/steamcommunity_com/id/rangergk/myworkshopfiles/?appid=244030&p=1&numperpage=30


Current status: EP3 V1.2

Beta 1.0: Small Bug fixes and minor adjustments.
Beta 2.0: Change in re-organizing by reducing machines resources capacities and other adjustments. (Saved game files not effected)
Beta 3.0: New realistic Chemistry, all new formulas. (Saved game files should not be effected)
Beta 4.0: Changed time flow to 1:12 and added more food supplies
Beta 4.1: Text updates and price changes.
EP3 V1.0 Released
EP3 V1.1: Suit oxygen change for 1:12 time and start with MMRTG full charge.
EP3 V1.2: TimeScale changed to 1:4

Campaign details:

- background story
- progressive story
- survival
- exploration
- passive objectives
- research technologies
- freestyle building

- objectives and other useful info can be found on the datapad!


Mods and Addons used trough campaign:

- Visual Realism Pack
- Nasa Texture Pack
- Realistic Space Suits
- Time To Sleep
- Machine Info
- O2 Suit Alarm Replacement
- Botanist Mod
- Extra items
- Extra Meals
- Recycle Tools
- Barrel Storage Racks
- Oxygen Station
- Battery Mod
- Wireless Resourse Trasnfer
- Improved Cargo Trucks
- Tkom Logistics Enigmatanks
- Exploration Lander


For any bugs or need of adjustments please replay, thanks.
Hope you will enjoy it and have fun!
14 Comments
ranger  [author] 21 Feb, 2023 @ 11:09pm 
No problem :), also a note about the scenarios:
"
Episode 0PRE1, 0PRE2, 1, 2, 8 and 9 have ending triggers. All NB Episodes have endings.
Episode 3, 4, 5, 6, 10, 11, 12, 13, 14, 15A and 15B don't have end trigger, so after objectives are complete, freestyle gameplay can continue (time of events fit in long plays).
"
So basically when you are getting bored in one scenarios that has no ending, best to skip on into the next and so on.
All info here: https://steamhost.cn/steamcommunity_com/app/244030/discussions/0/1651045226224902074/

Have fun!
DeltaforceAKAwalker 21 Feb, 2023 @ 3:26pm 
thanks man this was a very good addon it worked great and thanks for the explanation on how it works :steamhappy:
ranger  [author] 28 Nov, 2021 @ 10:57am 
NP. Indeed, also the vanilla game is like that with aluminium, but this campaign is harder at first but with advancing tech as you progress it will be less of a problem. Have fun!
francoisda 28 Nov, 2021 @ 10:38am 
THANKS! I didn't catch that even if i played 400 hrs! Also one last question: we need a lot of aluminium to create almost anything, and aluminium is hard to mine. Is it meant that way ?
ranger  [author] 26 Nov, 2021 @ 9:31pm 
@francoisda Printers have inventory slots where you can put the disk and then new items are available for print.
francoisda 26 Nov, 2021 @ 3:05pm 
What is the Data disk for - I don t have a printer compatible with it
ranger  [author] 8 Jun, 2019 @ 10:41pm 
Those oxygen tanks work like the emergency oxygen canisters with the difference that these can hold a lot more oxygen, you can refill an entire suit.
Elder Drake 8 Jun, 2019 @ 8:31pm 
As I go through the series I am not recognizing the long blue Oxygen tanks, what are those for if I may ask? Also have started a video series up so far but have yet to upload the videos to this point.
Nairolf 14 May, 2019 @ 1:29pm 
these mods are noice:KOh:
gg
Fabian0608 24 Mar, 2019 @ 1:47pm 
I am looking forward to it