RimWorld

RimWorld

1,223 ratings
Defensive Machine Gun Turret Pack
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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593.504 KB
19 Mar, 2019 @ 7:22pm
12 Jun @ 5:12pm
27 Change Notes ( view )

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Defensive Machine Gun Turret Pack

Description
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.


  • Mounted DP-28 Turret
    • Entry-level Soviet light machine gun
    • Unlocked after researching Gas Operation
  • Mounted M2HB Turret
    • Mid-level large-caliber machine gun with large ammo capacity and decent rate of fire
    • Unlocked after researching Recoil Operation
  • Mounted Twin M2HB Turret
    • Twin barrel version of the M2HB
    • Unlocked after researching Recoil Operation
  • Mounted M134 Turret
    • Small-caliber, but has a very high rate of fire
    • Unlocked after researching Multibarrel Weapons
  • Mounted Mk 19 Turret
    • Automatic grenade launcher, bridging the gap between machine guns and mortars
    • Unlocked after researching Blowback Operation
  • M2HB Sentry gun
    • Autoturret version of M2HB HMG
    • Unlocked after researching Gun Turrets and Recoil Operation
  • M134 Sentry gun
    • Autoturret version of M134 Minigun
    • Unlocked after researching Gun Turrets and Multibarrel Weapons
  • M230LF Sentry gun (new!)
    • Autocannon turret capable of firing high explosive armor-piercing rounds
    • Unlocked after researching Autocannon Turrets
  • Mk 19 Sentry gun
    • Autoturret version of Mk 19 AGL
    • Unlocked after researching Blowback Operation


  • English
  • Brazilian Portuguese
  • Czech
  • German
  • Japanese
  • Korean
  • Polish
  • Russian
  • Simplified Chinese
  • Traditional Chinese
  • Ukrainian
If you wish to translate this mod to your own language, please make a pull request on GitHub.


  • Savegame compatible
  • Combat Extended - Built-in patches for turrets, plus different research projects needed to unlock turrets:
    • Mounted DP-28 Turret requires Gas Operation
    • Mounted M2HB, Twin M2HB, M134 and Mk 19 Turrets require Heavy Weapons
    • M2HB, M134 and Mk 19 Sentry guns require Heavy Weapons and Heavy Auto Turrets
    • M230LF Sentry guns retains the Autocannon Turrets prerequisite, and can intercept drop pods as a CIWS turret
    • Mounted M134 Minigun and M134 Sentry gun retains the Multibarrel Weapons prerequisite




  • none





This mod is licenced under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)[www.creativecommons.org], which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit Coalcat (author) and sumghai (maintainer) when publishing your derivatives in the download and forum posts



GitHub - older releases / repo / bug & issue tracker[github.com]
Ludeon Forums - announcement thread[ludeon.com]
Popular Discussions View All (2)
0
21 Apr, 2019 @ 4:12pm
PINNED: Please submit bug reports on GitHub, not Steam Workshop
sumghai
428 Comments
sumghai  [author] 10 Jul @ 3:55pm 
@XaocuT's Show - Sorry, but I'm not looking to add any more turret variants.
XaocuT's Show 10 Jul @ 3:52am 
Now we need Kord HMG
sumghai  [author] 12 Jun @ 5:19pm 
Updated to 1.8.10 - See the Change Notes for details

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Swagatron 5 Jun @ 10:48am 
I use this mod specifically because it's super overpowered. A machine gun turret is more effective than essentially any pawn will ever be at putting out damage as well as armor piercing. One pawn with the double machine gun manned turret can hold off dozens of raiders by themselves. It's fun when I need a way to keep things like V.O.I.D. creatures and pawns out of my hard earned storage.
sumghai  [author] 23 May @ 7:40pm 
@ozeola1 - In what way do you believe this mod is overpowered?
ozeola1 23 May @ 4:19pm 
Very op mod. But i still use it.
sumghai  [author] 10 May @ 11:35pm 
Updated to 1.8.9 - See the Change Notes for details

If you encounter any issues, please follow the troubleshooting guide [gist.github.com], then submit bug reports and feature requests in English only to Github [github.com].

Any HugsLibs log must be generated from new savegames with no more than 5 mods; this includes removing all DLCs unrelated to the issue.
Gerewoatle 9 Apr @ 7:05pm 
@123caboom - Modded turrets have to be manually patched to appear in NPC bases, which is fairly simply done in XML, but you have to do it for each base type individually. And NPCs won't use manned turrets, so it's useless to patch those in.
sumghai  [author] 9 Apr @ 1:37pm 
@123caboom - To be honest, I'm not sure if these turrets will spawn in enemy faction bases. I haven't really looked into this.

If you don't have CE, then yes, by default the turrets require a small amount of steel to "refuel" (i.e. replace) their barrels.
123caboom 8 Apr @ 3:46am 
And how to reload them without ce or any mod with ammu?
Does it work to reload with steel?