Medieval Engineers

Medieval Engineers

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(WIP) Medieval World Project - v1.2
   
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Type: World
Version: 0.7
File Size
Posted
Updated
63.590 MB
21 Mar, 2019 @ 6:07am
26 Mar, 2019 @ 5:04pm
8 Change Notes ( view )

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(WIP) Medieval World Project - v1.2

Description
(WIP) Medieval World Project - v1.2 - Project with other Players (all work in progress)
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ENG
This world is a collaborative project with multiple players & prospects.

The goal is to create a credible world, a great empire with kings, duchies, counties and bailiwicks.
So far there are some locations, various new streets and other ambience objects.

The goal is to fill the world and to get more people for the project.
The world is finally hosted on a server and people can see everything.

Have fun! We will continue to update!
You want help us? Write a message!

Music: https://www.youtube.com/watch?v=xAKdd9b2TTE

IMPORTANT: This world use some Mods and the main city is very huge and need many Performance!
Some houses are just dummies & not decorated

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GER
Diese Welt ist ein gemeinschaftliches Projekt mit mehreren Spielern & Interessenten.

Das Ziel ist es eine glaubwürdige Welt zu erschaffen, ein grosses Kaiserreich mit Königen, Herzogtümer, Grafschaften und Vogteien.
Bis jetzt gibt es 2 Städte, 4 Dörfer, 2 Klöster, diverse neue Strassen und sonstige Ambienteobjekte.

Das Ziel ist es die Welt immer weiter zu füllen und mehr Leute für das Projekt zu gewinnen.
Die Welt wird am Ende gehostet auf einem Server und Leute können sich alles ansehen.

Viel Spass! Wir updaten diese Welt stetig!
Du willst beim Projekt helfen? Schreib mir!

Music: https://www.youtube.com/watch?v=xAKdd9b2TTE

WICHTIG! Diese Welt benötigt einige Mods und die Hauptstadt ist sehr gross und benötigt viel Performance!
Einige Häuser sind nur Dummies & nicht dekoriert

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The Regions & houses of the Holy Roman Empire
Holy Roman Emperor: House of Habsburg, Duchy of Austria (Swiss_Spetsnaz)
Kingdom of Bavaria, House of Wittelsbach (Leopard)
Duchy of Saxony, House of Wettin (Valgarr)
County of Kyburg, Bailiwick of Schwyz, House of Kyburg (Sebo)
County of Brandenburg, House of Brandenburg (Raziel)

Kingdom of Bohemia, ?
Duchy of Burgund, ?


All Locations (atm):
City Habsburg, Duchy Austria
City Rapperswil, County Rapperswil
City Eberswalde, County Brandenburg (WIP)
Village Waldeck, Duchy Austria
Monastery Einsiedeln, County Kyburg
Castle Hohenfels, Kingdom Bavaria
Village Hohenfels, Kingdom Bavaria
Ruin Grinau, Duchy of Saxony
Village of Schwyz (WIP), County Kyburg
Castle Kyburg, County Kyburg (WIP)
Village Neudorf, Duchy Austria
Village & Castle Laufenburg (WIP)
Nastya's Farm, Donator Farm
Hamlet Münchweiler, Kingdom Bavaria
Village Karlsdorf, Duchy Saxony
Castle Karlsburg, Duchy Saxony

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Other Creations:
Kingdom Come Style Castle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1603114066
Kyburg: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1527120873
English/Norman Castle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1544828895
Castle Steinegg: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1529266737
Castle Landenberg - Medieval 13 Century Castle: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1528881933
23 Comments
Swiss_Spetsnaz  [author] 5 Jul, 2020 @ 1:59am 
Isnt a Mod, its a building project. The devlop of the game is cancelled... atm we havent motivations ;)
The Owl 17 May, 2020 @ 7:11am 
Is this mod dead?
Ðiehard 19 Jun, 2019 @ 5:56pm 
More out of curiosity, how is the performance so far with all of those assets on one map?
[GT] »SoD« Crispy Bacon 9 Jun, 2019 @ 11:25am 
This looks like quite an undertaking.

I'll be interested to see where this project is heading to.
Thinkawsomedude16 6 Apr, 2019 @ 8:38pm 
This is quite something. All I can say is, I'd definitely be willing to help with whatever merchant republics there might be, cause that's how I most often roll when it comes to medieval and renaissance Europe.
CTH2004 27 Mar, 2019 @ 6:08pm 
@Swis_Sptasnz

Yeah.... if they had more features... if only, if only... SE also needs more featruse, but since it's most in space, it's easier to get around that!

So, I get your point!

And, I think we are both saying the same thing...
Swiss_Spetsnaz  [author] 26 Mar, 2019 @ 11:23pm 
In order to build realistically in the style of the 14th century with gothic and also with more ambience you have to use mods because otherwise the world looks very barren and boring. For a sandbox construction game there is too little selection of vanilla.
Most people are loading the world, it's big, but it works. Of course not for everyone but this project will continue to be built with mods. What comes later only God knows.
But I share some of your opinions.
CTH2004 26 Mar, 2019 @ 8:05pm 
@swiss_Sepstanz

I understand the use of mods, and I must admite I like them (Their is a water mod for SE based off of the water mod for this game, but it isn’t as good), and they are fun. I try to keep it vanilla, but mods are fun! I do plan on exploring this, but the world isn’t loading. My guess is slow internet speeds, steam, keen, ME, clang, Me (As in CTH2004), and who knows what else!

And, if you do vanilla, great, but, if you find you don’t like playing without mods at all, don’t! Modded an vannila have their good and bad. The main problem I have is that keen (Or, almost any developer), doesn’t look at the mods that are poular, look at the reviews and suggestions, and incorperate the mods! Minecraft did that once... the horses where from a mod, and they actually got that mod developer to put it in... but Mojang is a strange company! I have a funny feeling you would like vannila, if they had some more blocks (I think everyone would be happier)

So, yeah
Swiss_Spetsnaz  [author] 26 Mar, 2019 @ 1:33pm 
@Cognitiv nice to hear :) update coming soon today
Cognitiv 26 Mar, 2019 @ 10:56am 
That's a wonderful idea, glad to see some initiative like that. Keep going.