A Hat in Time

A Hat in Time

672 ratings
Steamworks Manufactory
   
Award
Favorite
Favorited
Unfavorite
Availability: Available Instantly
File Size
Posted
Updated
109.797 MB
21 Mar, 2019 @ 2:54pm
19 May, 2019 @ 9:04am
2 Change Notes ( view )

Subscribe to download
Steamworks Manufactory

In 1 collection by Dr. Treefrog
Dr. Treefrog's Level Mods
21 items
Description
A steampunk themed level for the retro modjam



One day, Hat Kid's search for time pieces brings her to a barren land full of steam-powered machines. Now, she must help round up some shock squids and bring electricty to this world!

Available on NexusMods as well: https://www.nexusmods.com/ahatintime/mods/87
15 Comments
Red 26 Aug, 2019 @ 5:44pm 
Fantastic! Nice big level. Only complaints are that you can get stuck when depositing the octopuses and the fan effects are kinda laggy
Dr. Treefrog  [author] 19 May, 2019 @ 9:05am 
Sorry everyone! The mod should be working now.
Habanero 19 May, 2019 @ 12:51am 
Decent level, however the recent update broke the timepiece at the end. Gonna have to recook it.
Dr. Treefrog  [author] 7 May, 2019 @ 3:15pm 
@Sylph Sorry! Yeah, the turbines can be a little finicky. You do have to be in the air for them to move you; it should be doable, though. Also, I am currently working on having the level save squid collection progress, so hopefully that will make it a bit better.
sylph 6 May, 2019 @ 2:06am 
i want to love it but the steam level is impossible for me, it doesn't work*. the lack of progress saving makes it just.. annoying. but i do love other two levels and the theme is really fun!
*maybe this is a case of git gud, but i can't just fly over to other section, i always fall down
Dr. Treefrog  [author] 1 May, 2019 @ 1:52pm 
@Ray Gotcha! Yeah sorry I haven't gotten around to that just yet :steamsad:
BigAsWhale 1 May, 2019 @ 12:40pm 
As said before, the steam effects take a big hit to the PC, in my case it made it pretty impossible to complete the level. I'd gladly come back to finish it if it's ever toned down!
DectheTrainWreck 29 Mar, 2019 @ 4:15pm 
I'm only a little intimidated
Dr. Treefrog  [author] 24 Mar, 2019 @ 5:55pm 
Yeah, maybe I'll try that! But there are also some particle effects that could probably use universal toning-down anyway, if I can figure out how.
rogenriganz 24 Mar, 2019 @ 5:44pm 
You could add an NPC at the very beginning warning you that the steam effect may cause slowdown, and give you the option to tone it down or disable it completely. I've seen other mod maps do that.