Space Engineers

Space Engineers

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Stone Refining Re-Balance
   
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Type: Mod
Mod category: Production
File Size
Posted
547.479 KB
22 Mar, 2019 @ 2:26pm
1 Change Note ( view )

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Stone Refining Re-Balance

Description
The survival update gave us the ability to refine stone to basic materials but input to output is very unbalanced.

I did some math and it also turns out we are losing over 90% of the input mass in most cases. I assume Keen did this so we weren't overflowing with gravel, but in a game with no set goals i welcome these challenges :).

I also tend to use the concrete blocks mod here which this mod compliments well.

I may tweak the outputs as I play test this more but right now you get 45% - 55% of the materials you used to from stone and the remaining material is output as gravel. See the table below for specific output tweaks.

Note the basic refinery has a base 30% material loss applied to it by the game. I havent edited this at this time.

Survival Kit (Vanilla)
Basic Refinery (Vanilla)
Normal Refinery (Vanilla)
Gravel
2.70%
1.89%
2.70%
Iron
5.40%
3.78%
5.40%
Nickel
0.46%
0.32%
0.46%
Silicon
0.70%
0.49%
0.70%
Lost Mass
90.74%
93.52%
90.74%

Survival Kit (Mod)
Basic Refinery (Mod)
Normal Refinery (Mod)
Gravel
90.00%
63.00%
90.00%
Iron
3.00%
2.10%
3.00%
Nickel
0.25%
0.18%
0.25%
Silicon
0.50%
0.35%
0.50%
Lost Mass
6.25%
34.38%
6.25%
6 Comments
SOBEK 21 Nov, 2019 @ 8:11pm 
Hi. Wery good idea of mod , you plan any updates before end of year ?
BlackRedDead 27 Oct, 2019 @ 7:41pm 
(the point is, in reallity it's just not worth it to refine those pesky few elements and the efforts to do so would outweight the benefits! - it's like using a tractor to pull your "push" door open - you could just open it!)
BlackRedDead 27 Oct, 2019 @ 7:38pm 
...what is so hard on just using any of the stone duster mods out there? - i mean rock sadly is just rock! - if you're unhappy with resource generation fix that instead!

also "lost mass" is plain dump, rather "crush" it to gravel and dust it afterwards! - actually just plain sane logic!
Ravenvv00d 1 Apr, 2019 @ 9:59pm 
I did small change in code for those who may don't want to get so much gravel
Instead of 90% i made only 30% gravel. Other without change coz i'm ok with it.

Code for those who know what to do :steamsalty: but wanna a bit less gravel :cozyspaceengineersa:

for Refinery

<Results>
<Item Amount="3000" SubtypeId="Stone" TypeId="Ingot"/>
<Item Amount="300" SubtypeId="Iron" TypeId="Ingot"/>
<Item Amount="25" SubtypeId="Nickel" TypeId="Ingot"/>
<Item Amount="50" SubtypeId="Silicon" TypeId="Ingot"/>
</Results>

for Survival Kit

<Results>
<Item Amount="150" SubtypeId="Stone" TypeId="Ingot"/>
<Item Amount="15" SubtypeId="Iron" TypeId="Ingot"/>
<Item Amount="1.25" SubtypeId="Nickel" TypeId="Ingot"/>
<Item Amount="2.5" SubtypeId="Silicon" TypeId="Ingot"/>
</Results>
kwegar 1 Apr, 2019 @ 10:37am 
looks good, not sure why you lowed iron/nickel and the like, but its ok. with some other mods, was running out of gravel (20x reactors take 24000 reactor parts.. those take gravel... run out fast)
going to give this a try.
d_valroth 28 Mar, 2019 @ 2:51pm 
Cool! I thought something seemed way off, and I was wondering why I was running out of concrete mix so easily despite hollowing out a mountain base. Does this also correct the warp speed processing of stone? Who needs speed modules when the stuff practically breaks itself down.