Stellaris

Stellaris

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!!!!JMT/GAI - Job Weights Patch
   
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32.730 KB
22 Mar, 2019 @ 7:44pm
11 May, 2019 @ 4:47am
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!!!!JMT/GAI - Job Weights Patch

Description
The Glavius AI compatible version of my Just More Traits job weights compatch.
8 Comments
Jin_Cardassian  [author] 25 Jun, 2019 @ 7:50pm 
Sorry to say, this compatch is deprecated for the time being. Just More Traits hasn't updated and likely won't for a while, and Glavius is on hiatus. Everyone is of course free to take and mod this yourself if you want.
Jin_Cardassian  [author] 5 Jun, 2019 @ 5:55am 
Thanks. Will take a look at it in a few days, once the update settles and Glavius stops updating for five minutes :)
mturkhan 4 Jun, 2019 @ 10:44am 
Reporting strange behaviour with unemployed pops of high living standards - for instance, loading the game with the pre-set Kilik Cooperative will have the game refuse to assign worker jobs to farmers, leaving them unemployed. With GMT, but without the patch, assignments work as they should.
Jin_Cardassian  [author] 28 May, 2019 @ 1:25am 
Yeah, I'll probably do that at some point in the coming week. Since it replaces District Diversity, I'll most likely strip those jobs out and add the District Overhaul ones instead.
Pradeth 22 May, 2019 @ 6:29am 
This patch seems to have trouble with the new "!!District Overhaul" mod. As soon as I activate it, all jobs that are coming from new districts are no longer available.

Your other patch for Local Productions does not seem to have the same issues.

Would it be possible to check this or is it too much work to get this done?
Jin_Cardassian  [author] 2 Apr, 2019 @ 2:12pm 
Incompatible as far as pop upkeep modifiers go. Will look into doing a patch later today.
pinkguy 31 Mar, 2019 @ 1:21pm 
There is a new mod I'm interested in called Local Production. Unfortunetely, it seems to have some potential incompatibilities with your mod. Could you take a look and see if they do similar things and if a patch to run both together is necessary? Thanks!