Medieval Engineers

Medieval Engineers

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[Obsolete] The 'Warthog' Shunting Locomotive (190+km/h, 200t) [0.7]
   
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Type: Blueprint
Version: 0.7
Blueprint Categories: Mechanical, Transport, Vanilla
File Size
Posted
Updated
1.133 MB
26 Mar, 2019 @ 2:35am
26 Mar, 2019 @ 2:36am
2 Change Notes ( view )

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[Obsolete] The 'Warthog' Shunting Locomotive (190+km/h, 200t) [0.7]

Description
New overhauled version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1855034295.

This is the replacement of the previous, corrupted blueprint .

Other our locomotives can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1692456187.
Our train cars can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1691687874.

Sach'aqa Industries proudly presents its first new generation product: the 'Warthog' shunting locomotive. With engine of modest power (200HP) it offers an economic solution for station operations and hauls of light cargo (up to 100t) over medium distances. With central cabin offering good view over a track and easy access to the engine control panels it offers convenience and ease of trains coupling, with the capability to move up to 150t (200t in flat stations). The adjustments for particular ranges of train weight can be easily performed via adding weights to two ballast chests embedded in the cabin floor. When empty, the locomotive itself can reach the speed of up to 190km/h, which allows for a quick transfer to wherever it is needed.

Maintenance tips:
- The drive wheels should be periodically checked for damage. This (and the repair if needed) can be done through the maintenance ports located near the cabin (see the last illustration).
- Due to small clearance between the rail heads and the engines and the hitbox height difference between the straight and bendy rails in certain circumstances the engines may get hit and slightly damaged. It is advisable to check them from time to time (rarely) and repair if needed.

Special thanks to all the members of the wonderful modding community, of which work makes such crazy contraptions possible, especially to Equinox, Peacemen, C3ntron, Wolfgar7474 and Stori3d.

Important: While the Ship crafting mod by Wolfgar7474 https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1607724334 is no longer listed in the dependencies, its use is highly recommended. The locomotive may operate without engine rotation sync provided with use of rope endings from that mod, however at the cost of a significant decrease of performance in certain situations. I am doing it in order to make possible to use this blueprint on world without water. Many thanks to General Curmudgeon https://www.youtube.com/channel/UCkEvrhT-JIfvhFZHTVGsG1w for pointing out the issue.

----- Update 26.03.2019 -----
Recreated blueprint as the previous one was invisible ingame.
Added rope belts between drive wheels to increase tractive effort.
1 Comments
onca77  [author] 2 Apr, 2019 @ 12:59pm 
Temporarily removed ship crafting mod from the dependencies to permit use of the blueprint on worlds without water. The use of that mod is however still HIGHLY recommended with this build.