RimWorld

RimWorld

1,858 ratings
Rimworld: Spartan Foundry
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
7.924 MB
27 Mar, 2019 @ 8:08am
27 Nov, 2020 @ 3:20am
13 Change Notes ( view )

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Rimworld: Spartan Foundry

Description

[www.patreon.com]







1.4.0 (27/11/2020): Added support for achievements. Fixed certain armors and helmets being Medieval tech level lol.
1.3.0 (19/02/2020): This mod is now 1.1 compatible.
1.2.3 (02/09/2019): All the armours now cover hands and feet.
1.2.2 (10/05/2019): Minor bug fix. Thanks Trunken.
1.2.1 (13/04/2019): Fixed some typo mistakes. Shock trooper armor no longer lowers your psychic sensitivity.
1.2 (04/04/2019): Added Recon Power Armor, Recon Power Armor Helmet. Adjusted the layers of armors to allow wearing a belt - thus creating partial compatibility with Combat Extended. Adjusted work speed for creating armor and helmet - crafting shouldn't take years to finish now.
1.1.1 (29/03/2019): Description tweaks.
1.1.0 (28/03/2019): Added Samurai Power Armor, Samurai Power Armor Helmet, Shock Trooper Armor, Shock Trooper Armor Helmet. Fixed the issue with all the armors being craftable.
1.0.0 (27/03/2019): Release



With Halo anthology coming to the PC quite soon, I thought it’s the perfect moment to revision the vanilla game power armor. I have found it quite versatile, but not quenching my “late game thirst”. Additionally, I wanted a sense of “pride and accomplishment” from doing quests, something unique that cannot be obtained any other way. This is how Spartan Foundry came into being.

Rimworld: Spartan Foundry is a vanilla power armor expansion adding 9 new sets of advanced, end-game power armor. A set of Powered Assault Armor is craftable in very late game, requiring Ship Computer Core technology and an AI Persona Core. The other 8 sets of armour are NOT craftable and can only be obtained from quests and raids. The armor sets contain advanced glitterworld overshield technology, capable of absorbing several shots before requiring a long time to regenerate. Each armor set provides different bonuses and elements can be combined to suit every rimworld colonist.

Armors also come in several colors which are randomized upon the creation of the item. Most common colors are the standard power armor shades of grey, however colors like hyperweave, devilstrand and plasteel are also included alongside many others.



Rimworld: Spartan Foundry comes with following armor sets.




























There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the comments.



Q: Do the Rimworld: Spartan Foundry armors spawn randomly on pawns?
A: Yes, they should be added to the available item pool when spawning raids, but they are very rare.

Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!

Q: Will you keep updating the mod with new armors?
A: Most possibly, but every armor will be unique, so if I figure out what kind of armor we’re lacking, I will do it.

Q: Is this mod compatibile with Combat Extended?
A: Should be.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these armors to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: I like your design style, would you like to team up?
A: Definitely. The best way to learn is to work with a lot of people. I could use someone to explain .xml a little bit more in-depth, and I can provide that person with accurate artwork for any project what-so-ever.

Q: I can’t obtain any armors!
A: They are rare for a reason. Something to look forward to and something to look after once you get it.

Q: Make armors craftable!
A: No. These armors are meant to be rewards, just like Orbital bombardment beacons and other non-craftable things.

Q: Make armors colorable!
A: That requires extensive coding knowledge and I don't see the need to do that, if there is a mod that allows you to color it in any way you want. Check out Dubs Paint tool!




Halo Spartan armors and UNSC logo are property of Bungie and 343 Industries.

Graphics are created by me, inspired by the armor from Halo franchise.

Rimworld is owned by Tynan Sylvester.

Ranged shield code provided by Dninemfive. You can find his mod at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1417354001



[ko-fi.com]

STEAM: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1695609511&tscn=1553703637
DROPBOX: https://www.dropbox.com/s/t33mdilfpmr2e3q/SpartanFoundry.rar?dl=0






















Popular Discussions View All (13)
32
13 Mar, 2021 @ 12:29pm
suggesting a armor set
Atlas the Rat Smasher
4
29 Mar, 2019 @ 4:14am
Can't use ranged ?
Imprisoned Wizard
3
12 Jul, 2019 @ 9:03am
Tainted armor
Mihokyo
843 Comments
Arekan 27 Mar, 2019 @ 12:04pm 
Your mods are honestly great, I hate mods that break vanilla too much as well so I've already downloaded both of the ones you've made.

What do you think about a regular clothing mod? Rimworld is super limited with normal clothing and the only mods that add clothing right now add an absurd amount of stuff that doesn't fit vanilla.
DreamState 27 Mar, 2019 @ 10:57am 
this is super detailed dude i havent even tried it yet but im super impressed will try and will give feedback
Oskar Potocki  [author] 27 Mar, 2019 @ 10:08am 
@LoneWolf42
ODST kind? Yes, next update tho.
Asher The Ranger 27 Mar, 2019 @ 10:05am 
Helljumper armor?
Oskar Potocki  [author] 27 Mar, 2019 @ 9:54am 
@Trunken
Absolutely! Let me know how you feel about this mod.
Trunken 27 Mar, 2019 @ 9:40am 
Cant wait to test it out. Need a new savegame for myself tho, since im finishing my 100h+ game soon :-)

I'm translating a decent selection of mods to german at the moment. So should i like your mod, i could help out here too. Only If you are fine with it of course?

Mod seems great.

Greets
Oskar Potocki  [author] 27 Mar, 2019 @ 9:36am 
@Apekninja

The Powered Assault Armor is a CQB from halo: reach. As for Shinobi and Operator, I will keep them in mind. Obviously Hayabusa comes first.

@PanzerFoster
Thanks a lot, you are a target demographic after all - I don't like weapons and armors from different universes, hence I'm trying to blend them into the vanilla game. You will notice that even the descriptions of the armor are vanilla-friendly. All these glitterworld commandos and stuff.
PanzerFoster 27 Mar, 2019 @ 9:30am 
I'm one one to download mods adding items from other universes, but this is so well made and I've always wanted more power armor variety. I simply couldn't resist this one. Thank you.
Dvoknr 27 Mar, 2019 @ 9:20am 
Very nice mod dude, might I request the CQB, Shinobi, and Operator armors?
theccccccccccccccccccccccccccccc 27 Mar, 2019 @ 8:48am 
Epic