RimWorld

RimWorld

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Vanilla Armour Expanded
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Mod, 1.4, 1.5, 1.6
File Size
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8.132 MB
25 Jul, 2019 @ 10:31am
30 Jul @ 12:25am
66 Change Notes ( view )

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Vanilla Armour Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description


[www.patreon.com]







See change notes for details.

Added Riot Gear, Riot Helmet, Riot Shield.







We can all agree that in vanilla game, the peak of technological progress is a set of power armor. The way to get there? Through Flak pants, jackets and vests. After playing this game for so long, I became tired of using the same armor over and over again - no variety in content leads to no variety in gameplay. This is exactly the reason why me and Trunken decided to create an Armour Expansion!

Vanilla Armour Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Apparel Expanded, you can bring something to your game that will keep you interested in it for days.






Armor is spread across several new technologies that need to be researched which in turn adds valuable game time before you achieve everything there is to achieve. New items cover all technological eras, from wooden armours of neolithic tribes, through chainmails and chestplates of medieval kingdoms, bulletproof vests and ghillie suits of the modern era combat all the way to two, brand new variants of a regular marine armor - one of them with an integrated ranged shield belt!



Pawns go bald when wearing a ballistic goggles - this is currently hard coded into the game and I have no way around it. I recommend using [KV] Show Hair with Hats mod to get rid of this problem:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1180826364

Headgear is clipping through another headgear / Balaclava renders over the helmet
The way the game code is written, there are no separate layers for headgear, which means I can't tell the game to render balaclava under the helmet. The game renders the latest worn apparel higher, so wear balaclava first and then the helmet and it should work fine. Nothing I can do about it until the game code is updated to allow for layers on headgear.


No other issues are currently being tracked.

[forms.gle]



































Q: Is it Combat Extended compatible?
A: The patch is integrated into the github version of combat extended. Once you download it, it will automatically be applied if this mod is found.

Q: Do these armours spawn on enemies?
A: Yes, these pieces of apparel have necessary tags to spawn on all the pawns in the game.

Q: Can I request a feature?
A: Yes, please use “Requests” discussion board.

Q: Why is your mod special?
A: I am a vanilla player. Anything that doesn't suit vanilla game makes me cringe and I stay away from it. I did however find the game lacking after some time, therefore I've created these sets of armor to be as accurate and as close to vanilla graphics style as possible. What is special? The best part is - nothing in this mod is special at all. Nothing will make you go "Oh that's unusual", because the whole purpose of this mod is to blend into the existing game.

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.

Q: Do you accept commissions?
A: Yes, I do. Please find me on RimWorld discord which I will link in the Links section below. Name is OskarPotocki.

Q: Will you keep updating this mod?
A: Yes, but not often. I have worked hard and for a long time to make a list of armors that I’d like to see added and I have added them. If some feature request catches my attention, I will add it. I plan to release several add-ons to this mod, most notably “Raiders” add-on and “Spacer Apparel” add-on.

Q: Raiders wearing ghillie suits have their name removed and I can’t click them!
A: That’s a feature, making it harder for you to spot them on a map.

Q: Pawns with prosthetics/bionics can't wear boots or gloves!
A: it's because of a vanilla limitation/feature. replaced bodyparts will lose their child bodyparts, but the game won't show you that.




Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML and C# created by Trunken.

Rimworld is owned by Tynan Sylvester.

Ghillie suit code created by Ogliss.

Heavy Marine Armor shield code provided by Dninemfive. You can find his mod at:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1417354001

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!











Popular Discussions View All (19)
158
16 Aug @ 2:50am
Requests
Oskar Potocki
5
27 Jul @ 1:46pm
Industrial Armor's Gone
Kill7X
11
28 Aug @ 7:22am
bug report
CaptainSnafu
994 Comments
Amanda 13 hours ago 
I don't think the armours in this game work with Mend & Recycle mod, but I'm not sure, I'm testing some stuff. I mean, you can still use Mend & Recycle with this mod, but it wont mend (repair) the items from this mod, only vanilla armours.

But I just think that, as I said, I need to do further testing.
Balthazad 27 Aug @ 11:18am 
why on earth would a "good plate helmet" give much less armor than a "good helmet" when the plate helmet requires 900 additional research in a research linked after the research that givves the normal helmet?????
have you ever played your own mod since you released it, or are you just coding....?
Balthazad 26 Aug @ 7:43pm 
i have a minor mental breakdown

reason: chainmails aren't worn on the skin & they also do not cover legs! -_-
Xarmor. 21 Aug @ 3:12am 
Siegebreaker helmets lack vacuum resistance even though armor does
Guarwo 14 Aug @ 5:09pm 
Figured it out wasn't this was THIGAPPE or WRelicK's APP Utilities that was causing issues i'm pretty sure.
Guarwo 14 Aug @ 2:54pm 
Anyone else get error like big box for texture errors when try to use marine boots on female but work on male fine?
Kalarak 13 Aug @ 4:42pm 
Siegebreaker helmets do not have vacuum resistance, despite the fact that trooper helmet do.
SM.cimmer 11 Aug @ 4:11am 
I used the ghillie outfit with rifle drafted and also hunting.. then with the quiet compound bow.. I'm glad I didn't tackle muffalos because while it MAY slow down hunting retaliation.. the tooltip makes it seem like you're good, and it's a pretty significant investment in research.. Did I miss something?
HUNTER1-0 11 Aug @ 12:36am 
There might be a bug with the siegebreaker armour. it doesn't seem to protect against the cold despite the armour being rated for cold weather.
Keseal 6 Aug @ 6:22am 
Yeah, great mod, but siegebreaker and trooper armor need update to space environment