DEADBOLT

DEADBOLT

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The Big Idea
   
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1.653 MB
27 Mar, 2019 @ 8:12pm
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The Big Idea

Description
Reaper is tasked by his employer in finding "The Big Idea" to facilitate the obtainment of some kind of "Key" that his employer desires. Reaper --unaware of the uh, unorthodox, dangers that he will face-- loads his gun and prepares for yet another typical harvest. What he doesn't realize is that this mission will be anything but typical.

This map was made as an entry in the Deadbolt Mapping Contest (DBMC)

I fully expect there to be at least some bugs, so please, if you find some, do not hesitate to inform me so I can stamp them out posthaste!
4 Comments
Tahazzar 6 Jun, 2019 @ 12:44am 
The falling bit might be interesting conceptually but isn't particularly engaging experience.

I like the way decorations have been used to give this impression of torn and broken rooms.

Detective work is classic mainstay of noir genre which Deadbolt is seemingly influenced by so it's really fitting and nice to see as it doesn't play that much of an element usually in-game. This is an area of design space I would very much like to see experimented further on.

I started to experience a framerate of around 40/60 fps on the fridge hunt part which immediately was a bad sign. What's the point of this section? Just trial and error with invisible traps? It starting with an unnecessary locked door you have to pick lock each time is bs btw. When I managed to get to the "I'm no swimmer" part, I just fell off the stage and nothing happens. A bug?
Jeff591 2 Apr, 2019 @ 1:47pm 
This was really cool! Only complaint: the falling bit and the fridge hunt is demonicly hard
Puddin788  [author] 29 Mar, 2019 @ 7:23am 
Oh yeah I remember that now, I forgot about that
Teddy 28 Mar, 2019 @ 11:01pm 
Alright, so, if you try to go to the toilet in the first building, you'll get stuck in the wall.