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since this is a plain trailer with no submeshes you shouldnt have any issues what so ever.
yeah... ive seen your asset count and i myself use a bit over 2.000 assets on my main savegame.
and i can only say the same... this game is very fragile if you modify it that heavily.
just the other day i wasnt able to use the asset editor properly because it loaded every asset into the editor and that took me about 7-8 mins to load each time and it was super laggy in the editor, even though i disabled every asset in the content manager.
in conclusion... modders life ¯\_(ツ)_/¯
sry i couldnt help you fix it.
GL
Sorry but I can´t give you anything more to work with. I just wonder why everything worked fine for me with your HABBIINS Trailer Pack but not with the TANOOS Trailer Pack.
like... even if those trailers are shown as missing it doesnt even matter for you.
when u save a train the trailers get renamed to the respective train package.
for example:
i use my es64u1 engine and name it "ES64U1_TANOOS", the trailers would be named:
"ES64U1_TANOOS_Trailer0","ES64U1_TANOOS_Trailer1", etc.
but in your case it cant even load up the trailers themselves which is super weird.
have you tried running a vanilla game and loading the trailer pack and your train?
i usually have a train debug preset that lets me load an empty map with 81 tiles
and then i just load the train i want to make a debug for into it. no other assets.
optionally you can make a quick cargo train station to gett the trains to spawn faster.
you should give that a try.
https://www.magentacloud.de/lnk/SMUIuSrQ
https://www.magentacloud.de/lnk/8R0IuAQs
Deleted the created train.
Created a new one (with a different engine), again by using all 5 different trailers (for a 20-trailer-train).
This time before starting the game I deleted the folder with the trailer pack, just to see what would happen.
I got exactly the same error messages, again the missing messages for the named trailers, but not for the TANOOS generic.
And ingame again the train doesn´t show up. Only this time in AVO under the given name for my train I have 2 entries (with the first train it was only one, the engine): for the engine and for one (!) of the trailers, but not for the Generic as you would think but for the Railion.
For me this is kind of weird, I really have no clou.
1. I don´t use the service vehicle selector mod
2. Yes, I got related errors:
TANOOS (DB) (missing)
TANOOS (Nacco-White) (missing)
TANOOS (Nacco) (missing)
TANOOS (Railion) (missing)
So only for 4 of the 5 trailers, but I used all 5 different trailers for my train!
1. use the loading screen mod and pay attention to the asset loader and try to see if it throws errors upon loading the custom train you made.
2. if you use the service vehicle selector mod make sure you have the train enabled for spawning/calling from any cargo station.
i mean i made a mixed cargo train to make sure every trailer is compatible (which they should be), because if trailers have submeshes with the same name you get errors upon loading.
if (for example) you use 2 different coal hoppers and they both have the same submesh named "coal" it throws errors.