Ravenfield

Ravenfield

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Desert Strike: Classic (Mac Edition)
   
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Content Type: Maps, Maps - Mod Tools
File Size
Posted
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53.001 MB
4 Apr, 2019 @ 1:27pm
7 Apr, 2019 @ 7:48am
3 Change Notes ( view )

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Desert Strike: Classic (Mac Edition)

In 1 collection by BaptistRemu✞
(DISCONTINUED) Rummist's Mods
317 items
Description
Bots Recommended: 50 - 60

This is the first map that I have ever made for Ravenfield, as well as the first workshop item that I have made (and before you tell me it isn’t, the anime stuff that was made in Left 4 Dead 2 wasn’t made by me, but rather my brother).

Description:

Desert Strike is a desert themed, kind of medium sized map where it pits two teams onto the opposite sides of the map, and four controls points that divide the two in a wavy line. Filled with smooth hills, big rocks, and palm trees, as well as outposts where the control points lie, the two have to use their own arsenal of land vehicles, as well as anti tank launchers, and to take advantage of the land in order to clear each other out, and to dominate the battlefield.

And thanks to a suggestion from someone in the comments from the Windows version, I decided to replace the night mode with a dust storm, which makes the map much foggier, and from what I have played of it, it's actually really cool, and is quite interesting in my opinion. As for the day map, I made the fog there a tinge tan. You will probably not notice it, but it is there.

Note that sometimes the AI can be quite stupid, even if I update the pathfinding, I seemed to get quite annoyed by a fair bit when some vehicles just crash into walls, and can’t seem to find any way to get out, even if I had a pathfinding box that did not allow the vehicles to go through that way, which lead to frustration inside me, so much so that I had to leave space just so a jeep at the Raven outpost can move out of there.

But besides that moment, I honestly had some fun making it back in June, the only reason why I didn’t upload it back then was because I was working on another map, and was a little too anxious. I hope to make more maps in the future, and make some that are more large scale, and more open maps as well.

Assets used:

Rocks HD Pack:
https://assetstore.unity.com/packages/3d/environments/landscapes/rocks-hd-pack-81901

Yughues Free Palm Trees:
https://assetstore.unity.com/packages/3d/vegetation/trees/yughues-free-palm-trees-13540

Ruins Creation Kit:
https://assetstore.unity.com/packages/3d/environments/ruins-creation-kit-2235

Yughues Free Wooden Floor Materials:
https://assetstore.unity.com/packages/2d/textures-materials/wood/yughues-free-wooden-floor-materials-13213

Free HDR Sky:
https://assetstore.unity.com/packages/2d/textures-materials/sky/free-hdr-sky-61217

Sandbags Cover:
https://assetstore.unity.com/packages/3d/environments/sandbags-cover-7834

Check out my DeviantArt page for the latest updates on maps I will plan on making in the future:
https://www.deviantart.com/coler2

I do not own any of the assets at all. All rights go to those who had made them.
12 Comments
FredTheFlipin'PufferFish 5 Apr, 2019 @ 6:08pm 
LOL it look like Mindcraft texture (trees) but at least it's not pink! U the bast m8!
BaptistRemu✞  [author] 5 Apr, 2019 @ 6:04pm 
@Fred the Flipin' Puffer Fish :P No problem.
FredTheFlipin'PufferFish 5 Apr, 2019 @ 6:01pm 
AHAHAHAHAAH!!! HALLALUYA!!! IT WIRKS!!!! GREAT JOB! THANK YOU!
BaptistRemu✞  [author] 5 Apr, 2019 @ 2:27pm 
@[TFQ] ScrubbleDoo The map is now updated.
BaptistRemu✞  [author] 5 Apr, 2019 @ 11:38am 
@[TFQ] ScrubbleDoo Plus, as of writing this comment, I just got out of school.
BaptistRemu✞  [author] 5 Apr, 2019 @ 11:36am 
@[TFQ] ScrubbleDoo Sorry. I am working on that.
ScrubbieDoo 5 Apr, 2019 @ 10:59am 
Really love the care and attention for us Mac users. Unfortunately I'm here to flag you about the pink trees still :lunar2019smilingpig:
No Thoughts Heads Empty 4 Apr, 2019 @ 6:44pm 
@ColeR2 Just here to appreciate the work you're putting into Mac/Linux compatibility. Thanks again.
FredTheFlipin'PufferFish 4 Apr, 2019 @ 5:22pm 
thank you for your effort!
BaptistRemu✞  [author] 4 Apr, 2019 @ 5:21pm 
Well thanks for the feedback! And yeah, as I said, the pathfinding is actually pretty bad when you consider the vehicles crash into the walls, and even if I did add pathboxes (in which I actually did) where the vehicles aren't supposed to even be allowed to go through, they still are sometimes like "Well, I like crashing into walls, because it is very fun to me, and not for the player."

In all honesty though, I thought that the trees would be fine for that version, so thanks to you, I have enough knowledge to know that those types of trees are really distracting in that version, and take away from the immersion, so I will remove the trees on the map, or possibly replace them with trees I made from the ground up, note that they will be extremely blocky though, and definitely not as good as what is presented. Other than that, I feel as if everything else should be fine I believe (keyword believe, because I do not own a Mac).