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I was using a bunch of other miners (DerMakrat's ships) and I kept wondering why a bunch of them would fall off the docking ports at the same time, it was due to them being in recharge and when I'd undock it'd undock all the other ships of same name.
Too bad there's no "Name your ship" window that pops up when selecting a blueprint that could generate group names and name parts based off that string.
That was one of the reasons I have the PB's turned off in the blueprints, so that the script don't potentially trigger things in the wrong groups
If you're not playing on a dedicated server, some things you could try are:
- decrease the forward and back work speed → this creates a slightly wider tunnel
- increase the Width / Height overlap → less chance of leaving a small piece of voxel terrain floating somewhere that the ship can get caught on.
- Make sure that the position you’re starting the job from is directly above and well clear of the terrain you’re going to be mining → if it is too low then there is a possibility that the miner clips the edge of the hole its drilling on the way back to drop off its load, and can tip over
Hope at least some of that was helpful!
It ended up being really useful for clearing out big chambers for my base without the minor hassle of dumping the stone or disposing of a couple kilotons of gravel crates. ( ^-^ )
It's likely that it could go a little higher, but with really small ships PAM gets weird about calculating the cargo. It seems to include things like the rover seat, even though it's impossible to use because "no conveyor ports." 80% seems like a "safe" amount though, and it will make collecting enough materials to jump to one of the really big quarry miners much faster. ( ^-^ )
As for the drills off when reversing, I think that is a very cunning solution for the smaller miners, and will also include that setting change, so thank you!