The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

82 ratings
Follower Pack III
   
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9.899 MB
18 Aug, 2013 @ 4:02pm
19 Aug, 2013 @ 1:01pm
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Follower Pack III

Description
The purpose of this mod is to add 15 unique and diverse followers across Skyrim. Also to give more varieties of race-class combinations for the player to choose from. This mod also adds immersion and population to the taverns and miscellaneous areas within holds.

All followers included in this pack are males and start at a base level of 10; similar to vanilla mercenaries. Level cap varies around 45-55 for each follower.
These followers do not have high tier armor such as ebony or daedric. Instead, they will have scale, steel, iron, etc..
This is to prevent newly created characters from getting access to powerful gear too early. It also gives the player a chance to give the followers better gear as they progress.

Does not require any Skyrim DLC.
Load before any other mods that alters Follower AI such as UFO or ATF.
This is not a Multi-Followers mod.

Uninstall:
Dismiss any followers that were added in this mod. Find an empty cell then save. Unsubscribe / Uninstall afterwards.
Set playerfollowercount 0 is a useful console command if you are unable to recruit any followers afterwards. Do not use this if you have quest followers such as **Spoiler** Mercer or Farkas.

Notes:
All followers have a torch within their inventory. Simply remove it if you prefer them not to have one.
Mages are equipped with appropriate gear, matching their specializations.
Followers will have low tier weapons.
Followers are not candidates for marriage.
Followers are not essential and can be killed in combat or by taking falling damage.
Melee and Magic users will not have hunting bows / *invisible* iron arrows in their inventory.
Archers will have their own bow with limited arrows. (Can be removed and replaced)

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Follower List:

Name / Race / Specialization / Location / LvL Cap

~Melee~

1. Feldri Ocarllus - Imperial - (2h) - Riften / Bee and Barb, Riften - Capped at 45.
2. Deltri - Nord - (1h) - Temple of Kynareth / Bannered Mare, Whiterun - Capped at 45.
3. Foldran - Redguard - (2h) - Drunken Huntsman / Bannered Mare, Whiterun - Capped at 50.
4. Kjollir - Nord - (1h) - Candlehearth Hall, Windhelm - Capped at 50.
5. Findecano Helyan - High Elf - (2h) - Understone Keep / The Silverblood Inn, Markarth - Capped at 55.
6. Rolazzir - Redguard - (1h) - Riften Market / Mistveil Keep / Bee and Barb, Riften - Capped at 55.

~Range~

7. Gilidor Orian - Dark Elf - (Archer) - Temple of Mara / Bee and Barb, Riften - Capped at 45.
8. Elrohir Cacil - High Elf - (Archer) - Jarl's Longhouse / Dead Man's Drink, Falkreath - Capped at 50.
9. Bokune Dead-Shot - Nord - (Archer) - The White Hall, Dawnstar - Capped at 55.
10. Kecon - Argonian - (Archer) - Riverwood / The Sleeping Giant Inn, Riverwood - Capped at 55.

~Mage~

11. Ra' Shavidi - Khajiit - (Destruction - Frost) - Riverwood / The Sleeping Giant Inn, Riverwood - Capped at 45.
12. Bul Gro-Virk - Orc - (Destruction - Fire) - Dragonsreach, Farengar's Chamber, Whiterun - Capped at 50.
13. Karilen Atmilas - Redguard - (Destruction - Frost and Lightning) - Old Hroldan Inn, The Reach - Capped at 50.
14. Ruzar-Ei - Argonian - (Destruction - Frost and Lightning) - The Winking Skeever, Solitude - Capped at 55.
15. Falidon Kulari - Dark Elf - (Destruction - Fire) - Temple of Divines / The Winking Skeever, Solitude - Capped at 55.

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Update 1.1:
Kjollir was missing and will appear at Candlehearth Hall.

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My other Mods / Follower Packs:

Follower Pack I
NEXUS[skyrim.nexusmods.com]
WORKSHOP

Follower Pack II
NEXUS[skyrim.nexusmods.com]
WORKSHOP

Follower Pack III
NEXUS[skyrim.nexusmods.com]
WORKSHOP

Conjuration Pack I: Spectral Summons
NEXUS[skyrim.nexusmods.com]
WORKSHOP
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Feel free to leave any suggestions or comments!
Please report any bugs; especially bugs that involve followers having a discoloration with their head and body.
19 Comments
CorWolf 1 Jan, 2016 @ 1:27pm 
Sadly this mod has a common bug, because AI Cellspawn functions where changed.
In nealry all mods where you run this your tempel of Kynareth will be overun by different spawns, depending what other mods you run.

Sadly this kills your saves, als long as you wont clear them with PDTWrapper.

Way to solve this (takes 1 minute):
- Open TES5Edit, and keep only "Follower Pack III.esp" checked.
- Expand this mod on the left and also expand "Package".
- Right click on the top 2 entries from "Package" and use "Remove" (Program will open a warning if you are sure to modify, confirm with "yes".
- After removing this entries close the program and confirm that you want to save.
-> Problem fixed.
Chocolate Whipped Cream Cake 28 Nov, 2015 @ 12:18pm 
wait 15+15+15 THATS 45 NEW FALLOWERS...if you can make this theres a good chance you can make a mod where you can have more then a single fallower and 1 dog
Null Bear 11 Aug, 2015 @ 5:59pm 
So Falidon Kulari was my follower but one time I was heading to Bleak Falls Barrow and he vanished. He won't even teleport into a building when I enter it. He's not following me but since I never told him to go away, he's still considered my follower and I can't get a new one. I would just uninstall and reinstall but im afraid the loot I had on him would go away.
sp0ckrates 7 Dec, 2014 @ 8:19am 
Hey, I gave this one a thumbs up and positive rating. Also let subscribers to one of my mods know this mod is completely compatible, here:

Amazing Race Tweaks! High Elf Discussion

Thank you so much for adding a way to get High Elf followers! Love your mods.
Star-X 4 Dec, 2014 @ 11:12pm 
I love your follower packs, as they work very nicely as ways of obtaining a party dynamic in Skyrim.

That being said, Follower Pack III has some SERIOUS issues, which I believe stem from Deltri. Part of his AI package involves going to the Temple of Kynareth, and the mod also mucks with a bench there. The problem is, for whatever reason, modifying ANYTHING in the temple seems to make massive amounts of NPCs and/or monsters spawn inside the temple. With my old loadout, every single NPC from the Wyrmstoth mod spawned inside the temple; with my current loadout, it gets filled with Dreugh and Mudcrabs, the former being introduced by Immersive Creatures. I still have no idea what causes these issues, but until they're fixed I've had to make do with packs I and II.
TomTom 26 Sep, 2014 @ 6:27pm 
Yay theres a kitteh!!!
Thrixxon 21 Sep, 2014 @ 9:49pm 
GREAT MOD... I have all three packs and I must compliment you for your great work. This is a perfect way to populate Skyrim a little more and the followers are amazing. I love it, it works out perfectly in my game so please keep up the good work :)
kleisshoeft 31 Aug, 2014 @ 6:11am 
Okay thanks bub
Idled  [author] 30 Aug, 2014 @ 3:22pm 
They return to the place where you found them.
kleisshoeft 30 Aug, 2014 @ 3:03pm 
Are these followers sandbox follower, where they stay where the player leaves them?