Shadowrun Returns

Shadowrun Returns

142 ratings
Seattle Blues
   
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Story Attributes: New Character
Contains: Story
Tags: Seattle
File Size
Posted
Updated
133.255 KB
18 Aug, 2013 @ 6:14pm
31 May, 2014 @ 7:41pm
17 Change Notes ( view )

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Seattle Blues

Description
Hope may spring eternal, but so does its opposite. You're a lone wolf 'runner, robbed and left for dead. You have to find out why, and who, and make them pay.

A solo noir run in 11 scenes, any class allowed, but optimized for Street Samurai
Popular Discussions View All (2)
2
9 Sep, 2013 @ 7:01pm
First run
slvn
0
18 Jan, 2014 @ 1:18pm
Add this mod to Nexus also. I have a DRM-free copy and I want to play some mods too!
DiscoVivaldi
101 Comments
PloKoon12 8 Apr, 2020 @ 3:52am 
It's 2020 here. And it is still awesome. Although I had no in-game soundtrack for some reasons, I still enjoyed every part of it.
You did a great job! :cybereye:

P.s. I found random cyberpunk music playlist on Youtube Music, and it helped to follow the atmosphere.
CyclopticBrawler 14 Mar, 2015 @ 7:58pm 
Love the whole hard boiled feel of this one. Sort of a cross between Blade runner and Hard Boiled. Very enjoyable. Couple minor glitches but I worked around them. Over all excellent work.
Tiny Buckethead 4 Mar, 2015 @ 8:34pm 
Tough going but friggin awesome!
Guardian 24 Jan, 2015 @ 4:29pm 
1) There was an odd bug getting the key to open the gate. Apparently visiting the gate, getting the key, then returning will not advance forward. Going straight for the key, then the gate, allows for the zone transition to proceed.

2) It would have been interesting to see this tweaked to make deckers and other odd classes an option. I played an SMG Samurai/Decker, and I had no problems at all.

Short but very sweet. I would have liked to see more dialogue options, but map design and combat was pretty sweet. Well done :)
gjd 27 Oct, 2014 @ 1:24am 
A very enjoyable and well-written UGC. Early confusion over the text about the rusty key that's dropped in the cemetary - what's important is that the exit gate opens (could add: "You unlock the gate"). Missing medkits in the bar was fixed for me by unsubscribing and resubscribing - then all merchants worked normally. My Mako was a street samurai with shotgun + pistol (to finish 'em off while saving shotgun ammo), as hinted in the story opening. By the end he had 40 hit points and enough magic for haste + healing + aim + air barrier, and Biotech to see wounds, and a couple of dozen XP and several thousand newyen left over. With careful attention to terrain and cover, I was able to play on Very Hard right through.
boski.ja 25 Oct, 2014 @ 9:48am 
Short but intense story. Few advices for players: Body, Quickness and range combat + weapon of choice (I suggest rifle) are essential here. It is a solo run and deckers are useless. I played on hard level, did try very hard first but it was too painful and constatn quick loading is not interesting so I'd rather suggest hard level instead.
laozhuge 30 Aug, 2014 @ 4:40am 
Crankydaddy, the same happened to me. It's a game breaking bug at that point.
Cyrius 3 Aug, 2014 @ 11:01am 
I enjoyed this UGC! Thanks! Is a sequel in the works, or is it not planned/indefinitely on hold?
Karriks 24 Jul, 2014 @ 6:53am 
Just completed a mod, bug described below was only one i have seen.
Karriks 24 Jul, 2014 @ 5:51am 
crankydaddy99 to avoid this bug first - pick the key, and only after it go to steamworks.