Space Engineers

Space Engineers

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Cepheus S-1 Petrel
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
1.593 MB
10 Apr, 2019 @ 2:44pm
30 Jun, 2019 @ 1:11pm
4 Change Notes ( view )
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Cepheus S-1 Petrel

In 1 collection by Major Jon
Cepheus Aerospace Consolidated
66 items
Description
Vanilla | Survival | Subgrids | No Scripts | DLC


The S-1 Petrel is an interplanetary exploration ship that can fly on all planets and moons.


For flying on all planets and moons except "the moon" it needs the hydrogen thrusters.
On the moon it can hover without them. Ascent is very easy, since it can hover at all
times on all planets. As a exploration ship it is not heavily armed and features only
two gatling guns (2x8 gatlings) as it's main armament. It has most useful things onboard,
like an assembler, a basic refinery, an ore detector, a cryo pod etc. The hydrogen tank provides
enough fuel for about 20 minutes of flying under combat conditions.


Stats
  • Weight: 265 t (empty)
  • Length: 40 m
  • Blocks: 321
  • PCU: 5225
  • Power: 66 MW
-----------------------------------------
  • 11 small hydrogen thrusters
  • 12 small ion thrusters
  • 1 large ion thrusters
-----------------------------------------
Acceleration (Space):
  • Up: 2.2 g
  • Forward: 2.5 g
  • Sides: 0.7 g
  • Back: 1.1 g
  • Down: 0.7 g
-----------------------------------------
  • 4 interior turrets
  • 2 gatling guns (x8 gatling guns each)
-----------------------------------------
  • Automatic Oxygen Harvest (Earth & Alien Planet)
  • Simple Airlock
  • Survival Kit
  • Basic Refinery
  • Assembler
  • Connectors (no Landing Gear though)
  • Spotlights
  • etc.


It comes shipped with ammo, uranium and some supplies like guns and oxygen/hydrogen bottles.
The airvent will automatically suck in air to pressurize the inside if possible.
15 Comments
BigErn77 23 Dec, 2021 @ 5:29pm 
Oxygen doesn't make it to the front area where the flight seat is. If you go the the rear area though, it has oxygen. It's strange.
Major Jon  [author] 31 Jul, 2020 @ 5:57am 
No, still working fine. Did you perhaps paste it partly into some voxels? It will turn it into a station and then it can't move or turn. You can see if it's a station in the terminal under info.
GamingEscape 31 Jul, 2020 @ 12:53am 
I just spawned this ship in a creative world. Love the appearance, but it only has one gyroscope, and doesn't move at all. I can use up, down, forward and reverse, but can't turn at all with only the one gyroscope.Is there a problem with the blueprint?
Major Jon  [author] 3 Jul, 2019 @ 12:31pm 
Are you talking about that thing in the back? I actually just updated this ship and removed it, because it was kinda unnecessary.
SgtHavick 3 Jul, 2019 @ 12:21pm 
Is that a large rotor head there attached too or is it the small ship advanced rotor I like the the look of it alot, and is that static or does it track
Major Jon  [author] 29 Jun, 2019 @ 7:24pm 
Updated to include Deco DLC blocks and more
B-UNIT 20 Apr, 2019 @ 12:28pm 
Thank jonathan. I built the ship in survival mode and didnt realize the advanced rotors default with a large grid head. You have to grind it then tell it to add small version, then build on those gat guns. Learning experience for me.
Major Jon  [author] 19 Apr, 2019 @ 2:48pm 
No, they are just regular subgrids on rotors. This ship doesn't have any supergrid blocks.
B-UNIT 19 Apr, 2019 @ 7:07am 
does supergridding have to be turned on for the gat guns to be applied?
Major Jon  [author] 13 Apr, 2019 @ 9:17am 
That was intentional. The two remote control blocks at the front are oriented the wrong way and only decoration. I only needed 3 batteries, so I switched out the last one for a remotre control with proper orientation.