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I loaded the mod and looked from top to bottom on the placard that appears to select player count and saw nothing to start without tutorial (like a checkbox). Then I read the first tutorial screen up and down for a checkbox or anything to say to end the tutorial. Then I looked in the bottom-left game console area to see if it was in any text instruction. Then I looked in bottom-right where the Notes are and modmakers often put instructions.
It wasn't until I moused-over the button "Next" and noticed a tooltip that says "Left cllick (Next); Right-click (Cancel)" I think it's pretty natural to unconsciously ignore a transparent tool tip on a big button with the single label "Next" and to expect a right-click to do anything on a button. Is there a reason not to include a separate button next to it that says "Exit Tutorial"?
https://drive.google.com/file/d/1dIfjUDvIt999_Q2iP-wNT2qB-z9PgRV-/view?usp=sharing
Any chance you will add the expansion here?
Any plans to implement the new "age of expansion" to the mod ?
And we have now had 3 games that have broken and we have had to finish manually with the host being spammed with nil pointer issues. There seems to be some issue with the dynamic button creation for 4-5 player situations. Last night I did a couple of Ctrl-z to undo (since someone randomly lost one of the tier5 buildings somewhere... go figure) and the act of undo got the in memory player table confused and it was unable to function. I will see if I can find time to root out what is going wrong but atm I caution folks:
Do not Undo, and don't have anyone dropout or have your server crash mid game. If you do it is likely you will have to finish out manually.