Tabletop Simulator

Tabletop Simulator

78 ratings
Endeavor - Age of Sail (Scripted) [ENG]
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Type: Game
Game Category: Board Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 2, 3, 4, 5
Play Time: 60 minutes, 90 minutes
File Size
Posted
Updated
851.639 KB
11 Apr, 2019 @ 11:06am
15 Nov, 2020 @ 2:37pm
24 Change Notes ( view )

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Endeavor - Age of Sail (Scripted) [ENG]

Description
(C) 2018 Burnt Island Games
(C) 2018 Grand Gamers Guild

Features
This mod takes advantage of the Lua scripting language to automate repetitive tasks & make game-play a snap! Enjoy!

- Beautiful visuals
- Kickstarter edition components
- In-game instructional video & tutorial
- Extensive scripting & automation
- Automated scoring (just a click away!)

P.S. There's a hidden easter egg in the mod, see if you can find it!

Also, a big thanks to Sir_Charles for his 3D models of the track markers!

If you want more quality mods like this, let me know by rating it with a thumbs up! Please feel free to comment with feedback and follow me (click my name to the right then click More -> Follow) to be the first to see the latest mods.

If you enjoy playing this game, please support Burnt Island Games [www.burntislandgames.com] by purchasing Endeavor - Age of Sail from your favourite FLGS (friendly local gaming store) or on-line retailer.

Game Resources
Endeavor - Age of Sail on BoardGameGeek [boardgamegeek.com]

Description
In Endeavor: Age of Sail, players strive to earn glory for their empires. Sailing out from Europe and the Mediterranean, players will establish shipping routes and occupy cities the world over. As they do so, players will leverage their growing industry, culture, finance, and Influence, building their engine and extending their reach into the far-flung regions of the world.

In this second edition, players will experience:

Double-sided board to accommodate different player counts
Variable starting set ups with new buildings
Exploits to enhance the mechanisms and story of the different regions
Updated visuals by the original artist and graphic designer, Josh Cappel
Popular Discussions View All (2)
0
8 Feb, 2021 @ 3:19am
newbie here... how do u setup the game?
Leonardino
0
11 Oct, 2020 @ 8:45pm
Age of Expansion
Ator61
57 Comments
MrSkinny 8 May, 2024 @ 10:09am 
@decumanusmaximus OK, now I see it, thanks. Just so you know my process from UI perspective...

I loaded the mod and looked from top to bottom on the placard that appears to select player count and saw nothing to start without tutorial (like a checkbox). Then I read the first tutorial screen up and down for a checkbox or anything to say to end the tutorial. Then I looked in the bottom-left game console area to see if it was in any text instruction. Then I looked in bottom-right where the Notes are and modmakers often put instructions.

It wasn't until I moused-over the button "Next" and noticed a tooltip that says "Left cllick (Next); Right-click (Cancel)" I think it's pretty natural to unconsciously ignore a transparent tool tip on a big button with the single label "Next" and to expect a right-click to do anything on a button. Is there a reason not to include a separate button next to it that says "Exit Tutorial"?
Decumanusmaximus  [author] 7 May, 2024 @ 7:56pm 
@MrSkinny I believe it says right-click to dismiss tutorial ...
MrSkinny 7 May, 2024 @ 5:23pm 
How do you skip the instructional at the beginning? That's a lot of clicking "Next" if you've already played.
Decumanusmaximus  [author] 19 Nov, 2021 @ 11:54am 
@joelfutch I'm often amazed looking back at what I coded. Quite often it looks impossible but understanding basic logic & how the language works, you're able to pull it off by just doing it. I'd say start small & build from there; you'll be amazed at the progress if you make the time investment. I created a scripting template for TTS that I've documented through out (see link below). Check out some of the scripting guides & this template may help as well to get started. Best of luck!
https://drive.google.com/file/d/1dIfjUDvIt999_Q2iP-wNT2qB-z9PgRV-/view?usp=sharing
joelfutch 19 Nov, 2021 @ 10:22am 
Really well done mod. How did you go about learning all of this scripting? I've been trying to educate myself, but am not finding a ton out there as far as tutorials/manuals. Anyways, hat's off to you on a job well done! This mod is a perfect example of the kind of scripting I would love to one day be able to do myself.

Any chance you will add the expansion here?
bhfred 19 Jun, 2021 @ 7:01pm 
How do you get final score? I don't see a button to click when game is over to score Exploit Tiles.
Helm Breaker 14 Mar, 2021 @ 2:49pm 
Hey awesome work on this mod and thanks!
Any plans to implement the new "age of expansion" to the mod ?
Kobal 17 Nov, 2020 @ 1:16pm 
@Decumanusmaximus: Awesome. Deleted and reloaded the mod and Exploits checkmark issue appears to be resolved. The MOD looks really awesome! I can't wait to test it out with friends later this week.
Ator61 16 Nov, 2020 @ 10:37am 
An additional implementation issue. The code is is allowing Occupy in non-Europe regions before the shipping lane has been unlocked. For new players this then becomes mechanically challenging as the taken token has to be returned to the board and the player token has to be returned to the player dock-board. Since the shipping lane opening is being detected (governor card), it seems like it should be simple to add in this check vs Occupy.
Ator61 16 Nov, 2020 @ 10:33am 
So auto-save games are reverted to not being safe. Just a heads up.
And we have now had 3 games that have broken and we have had to finish manually with the host being spammed with nil pointer issues. There seems to be some issue with the dynamic button creation for 4-5 player situations. Last night I did a couple of Ctrl-z to undo (since someone randomly lost one of the tier5 buildings somewhere... go figure) and the act of undo got the in memory player table confused and it was unable to function. I will see if I can find time to root out what is going wrong but atm I caution folks:
Do not Undo, and don't have anyone dropout or have your server crash mid game. If you do it is likely you will have to finish out manually.