Medieval Engineers

Medieval Engineers

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Decorative Well, 1x1
   
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Type: Blueprint
Version: 0.7
Blueprint Categories: Building, Vanilla
File Size
Posted
1.083 MB
11 Apr, 2019 @ 6:04pm
1 Change Note ( view )

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Decorative Well, 1x1

Description
This is the well that I used in the Waterworks mod screenshots.

Designed Anno 0.5.4.
9 Comments
Diesel3879 18 Sep, 2019 @ 10:15pm 
cant really tell what needs to go where.
the oncoming storm 7 Aug, 2019 @ 9:47am 
I tried building this (with the control block) and parts were falling off during construction. For some reason, it's spawning components in the wrong sequence, so you end up with horozontal timbers that have no support and just fall to the ground; causing you to skip the layer so they can be added later. The catch block Issue remains and what's more strange is they're continually spinning as soon as they spawn in! No other blueprint with catch blocks I have does that. I came up with the exact idea NoTherapy suggested and life went on as normal. Too bad it didn't work though. It looked really champion.
shad  [author] 15 Jul, 2019 @ 5:19am 
So, I finally figured out what kind of issue you have with this. You forgot to mention that you tried to build the well with the blueprint control block! I thought you just pasted it in via F10.
Anyway, I found repros for several crashes and filing a bugreport for the devs right now.

To fix your world, you'd have to either load a backup, where the well is not there yet, or remove all the grid data of that well in your world chunks and entity files within the savegame, which requires a lot more experience... or just ignore it.
The_Yrri 14 Jul, 2019 @ 8:02pm 
@melluns07 - what you've experienced is a know issues with ME 0.7. I had a blueprint of simple cart and catch blocks behaved exactly like you've decribed. Any attempt to interact with them crashed the server and they kept eating CPU due to non-stop clang interaction.
The only solution was to despawn the cart using admin tools. Try to load your world in creative and delete the grid where bugged catches are.
@Shad - great work on details, thank you!
shad  [author] 2 Jul, 2019 @ 5:43am 
In any case, this does not seem to be an issue with this BP in particular.
It's either an anomaly on your end or with catchblocks in general and there's nothing what I can do to "fix" it, since I don't even have this problem.
shad  [author] 2 Jul, 2019 @ 5:40am 
I have no problems with it whatsoever.
Do you have any catchblock mods running in your worlds or something similar?
Melluns07 2 Jul, 2019 @ 5:25am 
Ok, I just tested it again on a fresh map. The catch blocks on your well are bugged. Somehow it has two connection rods in the block glitching out on eachother. I just placed it on a completely different world. Same problem. If you break them or delete them after they are placed, game crashes. The only work around I have found is to cancel the blueprint before you get the catch blocks on and build it yourself. If you do not know what I am talking about, perhaps you should place it and see. I dont want anyone else loosing their world because of this like I did. And I am only telling you so you can fix it and figure out wtf happened.
shad  [author] 23 Jun, 2019 @ 3:12am 
I have no idea what you are talking about.
Melluns07 22 Jun, 2019 @ 6:12pm 
Your BP broke my game that I had many hours in.....so how did you manage to glitch two catchblock into eachother like that? Any idea how I delete this thing without it crashing my game? Or am I stuck with a bugged out well that spins one way, spins on its own and makes a ton of noise?