Garry's Mod

Garry's Mod

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GGN40 Skullsmasher v2.0 Fixed Edition
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
41.633 MB
12 Apr, 2019 @ 7:53am
30 Aug, 2021 @ 11:24pm
12 Change Notes ( view )

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GGN40 Skullsmasher v2.0 Fixed Edition

In 2 collections by テクノモンキーDJ
(@) テクノモンキーDJ / TechnoMonkeyDJ (@)
311 items
Just Guns
238 items
Description
I did not make this I just fixed it Originally by Heavy-D's
Original GGN40 Skullsmasher , Heavy-D Garry's Mod Workshop Items , Heavy-D Profile

The weapons under "Weapons"➡"Heavy-D's SWEPs"➡"GGN40 Skullsmasher"
to spawn the weapon by command type "give skullsmasher"
Admin rights is needed to use the command.

Patch Notes
🌐Fixed Single Player script errors increase damage from 500 to 9000 & increase ammo clip from 5 to 12
🌐increase damage from 9000 to 52000 for lol added Bullet Force for 42000 for lol
Add the ability to kill npc helicopter, npc combinegunship, npc rollermine & npc strider
🌐Restored/Fix the Single Player bullet trail effect & added it to Multiplayer
& fix a phantom bullet in Single Player what shot up into the air when you killed NPCs or props
🌐Now functioning third person view weapon model no more invisible weapons in third person with non Half-Life 2 base players was annoying to fix
🌐A minor tweak of the third person view of the weapon
🌐Fixed, World model now can be seen instead of just a shadow when dropped on the ground
🌐Added a dropped on the ground version it's pretty crappy, Here's a slightly better version but it's not compatible with this version
🌐Dirty fix on rare script errors
🌐 GGN40 Skullsmasher v2.0 Fixed Edition Nerf Version is now compatible and minor name tweak to the dropped on the ground version


Bugs
"FIXED" Spawning the weapon on the ground or dropping the weapon on the ground is invisible except for the shadow
the one in the picture on the crate is just a prop

Now for the Original Description:
The GGN40 Skullsmasher is a 200mm anti-material rifle designed by Dr. Seuss in WWI to shoot down Nazi starships from the surface of Earth. However, after a few starships had been destroyed, there was no use for it until some genius realized it could be an unstoppable sniper rifle.

Since it fires antimatter rounds, it has unlimited range because antimatter cannot be stopped by anything, even gravity or 500-foot thick concrete walls. When a round is fired, it simply goes on forever into space. This quality helped the GGN40 gain galactical fame when it was used to destroy the Death Star a long time ago. Many falsely believe the rebel forces destroyed it, but actually Obi-Wan Kenobi shot it with the Skullsmasher at the same time the rebels fired a bomb into the chimney.

I hope everybody enjoys the Fix!😄
24 Comments
テクノモンキーDJ  [author] 3 Mar, 2022 @ 7:02pm 
@Heavy-D, I really love your original mod, It was really fun working on it.
Heavy-D 3 Mar, 2022 @ 7:42am 
Nice job! I've been too lazy to fix all my old weapons, glad someone liked them enough to keep this one alive.
テクノモンキーDJ  [author] 2 Sep, 2021 @ 10:06pm 
@Lil Mike, Unfortunately it never could shoot through walls but it could shoot through props, Fortunately you can still shoot through props E.G you can shoot through those giant blocks in the original video and you can still shoot through unbreakable glass
テクノモンキーDJ  [author] 29 Aug, 2021 @ 12:17am 
@SirShanova My bad, I accidentally left it hidden.
SirShanova 28 Aug, 2021 @ 3:23pm 
"Sorry!
An error was encountered while processing your request:

There was a problem accessing the item. Please try again."

Am I doing something wrong? Is it unlisted or hidden?
SirShanova 27 Aug, 2021 @ 9:19pm 
Yeah I set it to 50 and made the clip size 6. It didn’t change anything and then didn’t even show up in the spawn menu. Link:
テクノモンキーDJ  [author] 27 Aug, 2021 @ 8:34pm 
@SirShanova
Line 833: SWEP.Primary.Damage = 52000
Line 1411: bullet.Damage = 52000
Line 1465: Damage = 52000,

set the line of damage to whatever you're comfortable with
SirShanova 27 Aug, 2021 @ 7:47pm 
Hey mate. I adore this mod, but I need it as an anti tank rifle. It functions very well as an anti tank rifle, one shotting everything. This would be good, but is not fun to play against. I am trying to tune it to have a third of it's current damage, but having difficulty doing so. DO you have any recommendations or suggestions?