Don't Starve Together

Don't Starve Together

191 ratings
Claus (Mother 3)
   
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File Size
Posted
Updated
12.314 MB
12 Apr, 2019 @ 6:35pm
19 Feb, 2023 @ 6:41am
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Claus (Mother 3)

Description
Claus, the Tazmilian Devil
Comes with custom art, items, and sounds!

Meet Claus, from Mother 3! You might also like his companion mod and brother: Lucas!


WARNING: This mod and companion mod contain HUGE Mother 3 spoilers! If you'd like to experience the game without being spoiled, I'd recommend playing it yourself first/finding a playthrough online before downloading this mod or scrolling any further.
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Stats
Health: 130 | Hunger: 130 | Sanity: 160
Favorite Food: Plain Omelette

(Stats can be modified in the config menu)
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Items
Claus spawns with three starting items: PK Love, PK Thunder, and a Handmade Knife.


PK Love
A super-powerful PSI technique.
Power is dependent on Claus's sanity: at max sanity, it will deal 70 damage, and will deal less and less as his sanity decreases.
Drains 20 sanity per use, and won't work if Claus doesn't have enough sanity.


PK Thunder
A PSI technique that fires multiple thunderbolts at nearby enemies.
Deals 40 damage to the selected target, then summons lightning strikes around Claus, dealing additional damage to nearby creatures and igniting flammable things.
Warning: Lightning does not discriminate! Be careful if using PK Thunder around allies.
Drains 20 sanity per use, and won't work if Claus doesn't have enough sanity.

(Sanity drain and damage values can be modified in the config menu)


Handmade Knife
Just like the one Dad made.
An ordinary knife, with the same damage and durability as a spear.
War Tab: 2 flint, 2 twigs, 1 rope.
Has a special ability, but first, we need to talk about...
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The Masked Man

Claus has a special transformation at 10% health or less, turning him into the adorable little monster known as the Masked Man.
In this state, he deals 20% more damage and runs 20% faster, but experiences constant sanity loss regardless of the time of day.



The Masked Man's Sword
In the Masked Man's hands, Claus's ordinary knife becomes a sword fit for a commander.
This electrified sword will strike for 50 damage instead of 34.
Also deals electrified damage based off of target wetness.


The Masked Man's Helmet
As soon as Claus transforms, he equips this helmet. Will be automatically removed when he transforms back.
Keeps his head dry, grants a small bit of insulation, and absorbs 50% of incoming damage (stacks with armor).
Don't bother trying to unequip his helmet or equip any other head item- he will refuse every time.

To transform back to Claus, either die or restore his health to 100%.

(Masked Man's damage/speed multiplier and sword damage can be modified in the config menu)
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Known Bugs/Feedback
  • None right now!

Encounter any bugs not listed here? Please let me know!
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Want your own character in Don't Starve?
My commission website and contact info can be found here[mizartz-dst.carrd.co]
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Credit
Claus belongs to Nintendo.
Sound effects are modified from Mother 3.
Art and code are done by me (mizartz).
Updated speech file by Lucas.
Editing and re-uploading this mod is not permitted.
59 Comments
Lucas 28 Jan, 2023 @ 11:08am 
Sounds good, thank you!
miz  [author] 28 Jan, 2023 @ 11:04am 
@Lucas It may be a few weeks before I can update this. Feel free to update their dialogue files at your leisure ^^
Lucas 28 Jan, 2023 @ 10:14am 
No problem at all, I was just curious on if it was intended to work that way. If you're not in a rush to get it updated, I can update dialog again + add A Little Drama monologues for both chars if you'd like.
miz  [author] 28 Jan, 2023 @ 9:45am 
@Lucas squinting at my 4 year old code uhhhhhhhhhhhhhhhhhhhhhhh

looks like I'm using GetPercent() to check his health values instead of GetPercentWithPenalty(), so if you have a health penalty, you can't get to the 100% needed. For now, you'll need to use booster shots, but I'll look into fixing this in a future update.
Lucas 28 Jan, 2023 @ 8:37am 
I noticed if you have a health penalty, it's impossible for Claus to transform back to normal form until the penalty is removed. Is this intentional?
miz  [author] 10 Jul, 2022 @ 8:36am 
@Huntress wife Neither of them have a favorite food programmed.
Reverie 10 Jul, 2022 @ 8:28am 
Do Claus and Lucas have a favorite food? There aren't eggs for omelettes in the constant..
Lucas 19 Feb, 2022 @ 6:48pm 
That makes sense. It's good you've got the solution figured out all ready, although I did test it with starvation which iirc experiences the same health tick as overheating and freezing, but did not experience the bug. I find that a bit odd.
miz  [author] 19 Feb, 2022 @ 6:41pm 
Ok, should be fixed with the newest update!
miz  [author] 19 Feb, 2022 @ 6:28pm 
@Lucas WOW lol that's not what I expected. I know what's happening here and how to fix it, so I'll put out an bugfix shortly.

I had put a slight delay on Claus's transformation variable so I could make sure certain functions ran before or after one another, but the health tick when freezing/overheating happens every frame (so 60 times per second), making Claus was spawn into the masked man like 20 times before his transformation code finished lmao. I forgot about how fast that tick was when programming it.