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looks like I'm using GetPercent() to check his health values instead of GetPercentWithPenalty(), so if you have a health penalty, you can't get to the 100% needed. For now, you'll need to use booster shots, but I'll look into fixing this in a future update.
I had put a slight delay on Claus's transformation variable so I could make sure certain functions ran before or after one another, but the health tick when freezing/overheating happens every frame (so 60 times per second), making Claus was spawn into the masked man like 20 times before his transformation code finished lmao. I forgot about how fast that tick was when programming it.