Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[GS] No bonus from adjacent districts: Updated
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
2.263 KB
12 Apr, 2019 @ 10:43pm
16 Apr, 2019 @ 11:48pm
5 Change Notes ( view )

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[GS] No bonus from adjacent districts: Updated

Description
[GS, RaF and Vanilla Compatibility]
This mod has compatibility with any mods.

Do you like puzzle of districts?
If you don't, try this mod.

No longer produces adjacency bonus.
Yields per citizen increase instead.
  • Campus (+2 to +3 Science per citizen)
  • Holy Site (+2 to +3 Faith per citizen)
  • Theater Square (+2 to +3 Culture per citizen)
  • Industrial Zone (+2 to +3 Production per citizen)
  • Hanza (+2 to +3 Production per citizen)
  • Commercial Hub (+4 to +6 Gold per citizen)

There's no changes district-related of UA & UD
Yes. Hojo Tokimune still has it.
Japan - UA Meiji Restoration
+1 Production from every adjacent district tile. ↓ +1 Production from every 2 adjacent district tiles.
German - UD Hansa

Note: The two lines from the bottom are keeping vanilla. (Hansa has adjacency bonus per commercial hub as usual.)
  • +1 Production from every 2 adjacent district tiles.
  • +1 Production from each adjacent Resources.
  • +2 Production if adjacent to a Commercial Hub.