Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real Balanced Pantheons (AI)
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16 Apr, 2019 @ 1:22pm
12 Jun, 2020 @ 3:37am
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Real Balanced Pantheons (AI)

Description
This mod requires Gathering Storm. Supported languages: English, Polish, Russian.
CivFanatics[forums.civfanatics.com]GitHub[github.com]

Overview
Changes and tweaks to Pantheons to help AI choose better and in the process make some of them attractive for human players.
RBP is a result of my testing on how AI chooses pantheons (i.e. very badly). There are multiple issues with AI scoring subsystem. You can read more about them here.[forums.civfanatics.com] In the end AI almost always chooses the same pantheons: Earth Goddess, God of Harvest (before June Patch), Desert Folklore, Sacred Path, God of the Forge. After June Patch - Initiation Rites and God of Craftsman.
The changes this mod does are usually workarounds for those issues and with this mod AI behaves more sane and chooses almost every pantheon depending on their situation.

Important! The goal of this mod is not to add more bonuses to pantheons. The goal is make all pantheons competitive in the eyes of AI so it will diversify its choices.

Detailed description

Ancient bonus
Pantheons granting bonuses to improvements are almost never chosen by AI because when the time comes to choose a pantheon, the improvements are usually not yet placed. AI doesn't check for future - this is one of key issues that this mod tries to fix.
How? Same bonus as for the improvement is granted for resources valid for that improvement. AI then can evaulate properly not only existing improvements but also possible future ones. This workaround is only for Ancient Era, so in the end the bonus stays the same as in the base game.
Pantheon
Additionally, in Ancient Era:
God of the Sea
+1 Production from resources valid for Fishing Boats when unimproved
God of the Open Sky
+1 Culture from resources valid for Pastures when unimproved
Goddess of the Hunt
+1 Food and +1 Production from resources valid for Camps when unimproved
Stone Circles
+2 Faith from resources valid for Quarries when unimproved
Religious Idols
+2 Faith from Luxury and Bonus resources valid for Mines when unimproved
Goddess of Festivals
+1 Culture from resources valid for Plantations when unimproved

Adjacency bonus
There are 3 pantheons that grant adjaceny bonus for Holy Sites. Unfortunately the scoring for them is broken and generates absurd numbers. AI is actually hurting itself selecting e.g. Dance of Aurora with no Tundra tiles near-by.
These pantheons are changed and now grant +1 Faith from specific tiles. AI scores them properly and makes sane choices.
Pantheon
Description
Dance of the Aurora
+1 Faith from Tundra tiles
Desert Folklore
+1 Faith from Desert tiles
Sacred Path
+1 Faith from unimproved Rainforest tiles

Changed pantheons
These pantheons are tweaked for various reasons that are explained in the table.
Pantheon
Description
Reasons
Divine Spark
Additional +1 GPP in Ancient Era from appropriate districts
This pantheon needs a district to be placed in order for AI to take it. It happens rarely. With an extra +1 GPP scoring is sufficient to rival other pantheons. AI will take it if conditions will be good.
God of Craftsmen
Added: Additionally, in Ancient Era: +1 Production from unimproved Woods adjacent to City Center.
The original bonus cannot trigger any scoring because those resources are not yet revealed. Added Woods bonuses make up for it allowing AI to choose it and later utlize when proper resources will be revealed.
Fertility Rites
City growth rate is 20% higher. +1 Food from Palace.
(was 10%)
This pantheon was never chosen due to its low scoring. It is boosted and Palace bonus helps AI to take it.
City Patron Goddess
Added: +2 Production toward buildings in cities without a specialty district.
Scoring for district bonus doesn't work, so I added a flat bonus to compensate. This pantheon might be chosen if AI will have 2 cities. For 1 city it still gives low scores but I don't want to make it OP.
Earth Goddess
No change.
This pantheon has been fixed in the May 2020 Patch, so the mod no longer changes it.
Initiaton Rites
No change.
This pantheon has been fixed in the May 2020 Patch, so the mod no longer removes it.

New pantheons
There are 2 new pantheons adapted from Civ5. Please note that they use existing icons.
One with Nature
+3 Faith from each passable Natural Wonder tile within borders.
Sun God
+2 Faith from Farms over resources.
Additionally, in Ancient Era: +2 Faith from resources valid for Farms when unimproved.

Not changed
Few pantheons are not changed.
- Lady of the Reeds and Marshes
- Monument to the Gods
- God of the Forge
- God of Healing
- God of War
- River Goddess
- Religious Settlements

Compatibility
Compatible with:
- Religion Expanded (REx adds a pantheon "Sun God", but they don't conflict however).
- Faith Pantheons, Ancient Egyptian Pantheons, Diverse Beliefs.
- Lady of the Reeds and Marshes++, God of Holy War.
- Resourceful 2, CIVITAS Resources, Sukritact's Resources (RBP doesn't change anything in regards to resources and generates its requirements dynamically to adjust to available resources except for Oral Tradition and Goddess of Festivals; these pantheons exist already in the game and they will function in a way that other resource-adding mods will make them).
Not compatible with:
- Mods that change base game pantheons.

Credits:
- MiAMi - Russian localization.
- Mik1984 - Polish localization.
Popular Discussions View All (1)
40
11 Jun, 2020 @ 4:14am
PINNED: Please report issues here.
infixo
38 Comments
infixo  [author] 27 Mar, 2023 @ 8:35am 
@destrockqc This mod to help AI with pantheons, not humans :)
infixo  [author] 24 May, 2021 @ 8:30am 
@jackoneil Please ask your questions on a forum like CivFanatics. They are about modding, etc.
=[NK]= Col. Jack O'Neil 24 May, 2021 @ 2:13am 
Oh, sorry are you saying it's hard coded or something and only adjacany bonuses can do the 2 adjacent for 1 bonus?
=[NK]= Col. Jack O'Neil 24 May, 2021 @ 2:12am 
https://pastebin.com/q68kWTty

This is my attempt :(
=[NK]= Col. Jack O'Neil 24 May, 2021 @ 12:57am 
I didn't realise dance of the aurora and desert folk wehere base game pantheons that give +1 to desert and tundra.. So it's easy to get +6, even +7 if 2 of the tiles have forest in the tundra..

I've not done sql before and tried to throw together a mod to make the adjacency have a tile requirement of 2 for 1 yield, but failed :(
infixo  [author] 23 May, 2021 @ 11:42pm 
@jackoneil Not possible. Yield per 2 tiles is only for adjacencies, here are normal yields from tiles. Can’t get less than 1 per tile.
=[NK]= Col. Jack O'Neil 23 May, 2021 @ 7:31pm 
Seems a bit OP when you can easily get +6
=[NK]= Col. Jack O'Neil 23 May, 2021 @ 7:31pm 
How would I change the code for teh tundra and desert ones for +1 for every 2 tundra tiles?
Astacius 15 Nov, 2020 @ 9:23am 
is this still working?
Ingolenuru 1 Nov, 2019 @ 10:02am 
Thank you infixo for another great mod! Thanks for updating it too. :)