Tales of Maj'Eyal

Tales of Maj'Eyal

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Spell Merchants
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1.722 MB
17 Apr, 2019 @ 1:06pm
20 Nov, 2024 @ 3:54pm
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Spell Merchants

Description
Spawns 12 Merchants to the map that sell Talents, Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses! Build your ultimate character!

There are 14 talent trees (273 talents) available for purchase:
Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!



4 character point types:
Stat, Class, Category & Prodigy points sold by specific merchants.

Master jeweler:
Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

New Dungeons:
3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.

New Bosses:
There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*



1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.

2. Dialog to purchase spells wont appear unless you have the required amount of gold.

3. DLC is NOT required to play this addon
Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is "EXTRA DUNGEONS"
Note: Since Waladil will no longer be updating "Extra Dungeons" I added the extra dungeons to the world map.

If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!



Thank you for trying Spell Merchants, I hope you enjoy my mod :)
Popular Discussions View All (2)
9
13 Aug, 2023 @ 6:03pm
Merchant/Dungeon Locations
AkaviriBlade
3
31 May, 2023 @ 12:27pm
Road Map
AkaviriBlade
130 Comments
Wade Wilson's Spoilt C4 23 Jul @ 2:59pm 
Amazing mod for expanding on my build, thank you very much for the great work!
AkaviriBlade  [author] 7 Feb @ 4:16pm 
Rock, paper, PICKAXE! Pickaxe breaks blocks, use that to get past him :)
Since he's the Chronomancy merchant, I wanted his spawning to be erratic, but it can cause him to be a nuisance at times ;)
Templar Praising The Sun 16 Dec, 2024 @ 5:06am 
Zemek is blocking the way inside the hidden mage city of algowen, hes right in between 2 trees in the middle path
AkaviriBlade  [author] 20 Nov, 2024 @ 5:40pm 
New update released: Added psionic possessors talents to Zemek. TOME Wiki: ("Possessor is a class introduced in an official addon, available only to donators (buying the game on Steam, etc, counts as a donation") Just to be clear, the "donation" refers to donating to the developer 'DarkGod' on the games official website te4.org/donate T.O.M.E is a free to play game but give perks to players who donate or buy it on steam. It adds 7 psionic talents available for purchase. Big thanks to EonsTimE on NexusMods for bringing these missing talents to my attention! I also fixed the mis-spelling of monocle
AkaviriBlade  [author] 30 Oct, 2024 @ 4:50pm 
@starslayer Thanks! that was very useful info! I've added the "Tinkerer's monicle" (just now realizing I spelled monocle wrong... oops!) to Gurock the tinkerer merchant, a one time purchase to allow players to find schematics.

@John Cena I took a brief look at it and they all appear to be working fine, I'm going to leave them in for now.
starslayer 7 Jul, 2024 @ 10:50am 
Most likely you should tie the following tag to any of the tinker skills or as a separate shop item, as of right now they are not added which means you can learn tinkers, and then not be able to find schematics (unless the tinker cave has been unlocked)

game.state.birth.merge_tinkers_data = true

The above causes schematics to start showing up in loot.
John Cena 28 Apr, 2024 @ 6:35pm 
Didn't see this mentioned before, but some of the trees Azari (archery teacher) sells are out of date. The Bows (Technique/Archery-bows), Master Archer (Technique/Archery excellence), and Munitions(Technique/Munitions) options give categories that the Archer class no longer has. I didn't get any errors learning them, but Archery excellence has ? for 3 talents.
Current trees: https://tometips.github.io/#classes/warrior/archer

I haven't checked if any of the trees for other classes are out of date, but if I come across any I'll make another comment.
AkaviriBlade  [author] 13 Jan, 2024 @ 4:26pm 
The thing is, the code would still need to be made (for each talent) in order to be able to purchase the talents. To my knowledge it's not possible for trainers to dynamically add talent trees. I'm guessing it would however be possible to add a trainer that sells modded talents, My main concern would be players not reading the warnings about it being for modded content and getting mad about a merchant "stealing" their gold (if they try to purchase with out the required mod)
IllegibleScream 9 Jan, 2024 @ 4:39pm 
When other mods add trees, those trees almost always use a premade Archetype, or interact with a premade resource. Psionic, Afflicted, Stamina, Psi, Race, Cunning, Mana, etc,.

I'm wondering if it's possible for trainers to dynamically add talent trees based on the trees archetype and resource.

If something interacts with Hate or Vim or Insanity, you could find it listed under the Defiler shop.

Anything that uses or gives Stamina or is listed with Cunning or Tactics could be found under the archery trainer.

Things like that. I imagine that the same system that pulls Talent Trees for the Adventurer class could be used to at the very least dump all the trees into a single messy list to be bought from.
AkaviriBlade  [author] 9 Jan, 2024 @ 7:52am 
I remember seeing your comment a few pages ago, and I kinda just glossed over it because I didn't really understand what you were asking, are you wanting me to make added category trees added by another mod to be purchasable from a merchant?