Xenonauts

Xenonauts

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Sheepy's Grenade Launcher
   
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419.347 KB
19 Apr, 2019 @ 6:28am
20 May, 2019 @ 6:20pm
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Sheepy's Grenade Launcher

Description
This is just the original reupload of Sheepy's mod but with the file updated to the correct file structure seen here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1732887083
Done so it can be installed automatically by the mod manager instead of accidentally needing manual installation/fixing - basically it's the [WORKING/FIXED DL] republicised with the fixed files but using the old, first, workshop page so people subscribed to it here still/already can get the updated version in the future via the manager without needing to use the mods new workshop page. : https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1732887083

Sheepy's Grenade Launcher by Sheepy ( <3 ).
"Pump Action Grenade Launcher v0.9"

Author: Sheepy

Original Description:
" This mod give you a pump action grenade launcher with 3 round magazine, like the China Lake grenade launcher prototyped for Navy SEALs in 1968.
It is intended to be good at destroying cover, but can also be used to blast damned aliens.
In order to reuse AK47 sprite, it looks a bit like that rifle, but I think it is a better match and more recognisable than recreating a semi-auto launcher. " [...]

---///--- Sorry guys, it will actually install via the mod manager without giving an error now.

Original Thread:
https://www.goldhawkinteractive.com/forums/index.php?/topic/14374-xce-034-pump-action-grenade-launcher-v09/

X:CE compatible only.

/-/-/

" The title should say it all. Among the Xenonauts 2 ideas is replacing rockets with grenade launcher.
Thanks to the modding community (cough), you can already try out that idea in the original Xenonauts! " [...]

" This mod give you a pump action grenade launcher with 3 round magazine, like the China Lake grenade launcher prototyped for Navy SEALs in 1968.
It is intended to be good at destroying cover, but can also be used to blast damned aliens.
In order to reuse AK47 sprite, it looks a bit like that rifle, but I think it is a better match and more recognisable than recreating a semi-auto launcher. " [...]

" Stats:

Weight 5kg, Range 20, Reload 25%, Recoil 60, Reaction 0.5, Suppression 40 in 2.5 radius


Snap 40% TU Acc 95
Normal 60% TU Acc 125
Damage is around 2/3 that of rocket and hand grenade. Takes 2+ hits to destroy most covers. May have to raise it and rocket launcher together?

Note that because of direct fire, the hit rate is affected by cover, unlike thrown grenade but like the intended X-2 grenade launcher.

The files and arts including historical versions can be found on {GitHub.} You may use them freely provided that a credit is noted. " [...]
{Link:} https://github.com/Sheep-y/xenonauts-mods/tree/master/Sheepy%27s%20Grenade%20Launcher
Previous release(0.8) is 'No X:CE' compatible.

" Version 0.9

This version should fix the predator spirit, and comes with a good selection of 40mm grenades.


Due to system limitation, the grenade launcher will be armed with rocket by default, and can be armed with rockets in base.
Fortunately, the soldiers are smart enough to replace any wrong loadouts with normal 40mm grenades, so it won't break the game. " [...]

My note: This version (0.9) is X:CE compatible only.
A vanilla compatible version is available at the Github link, should be under a old release.
In the first link is the mod Authors original post and a version for mid-campaign games (you can't add it to a currently running campaign with this version because it's not an unlockable tech with a research, it's a default tech).
8 Comments
Guide Dog  [author] 29 May, 2023 @ 11:14pm 
idgaf what you do bro
gamerside 28 May, 2023 @ 1:54pm 
hello can i use your mod as a bases for a xm25 mod?
Hjack9090 11 Feb, 2023 @ 8:11am 
we get this for real in x2 now!
Guide Dog  [author] 5 May, 2019 @ 3:54am 
Yeah, for some reason the folder was converted into a zipfolder instead of sent to a new zip.
My bad.
Ryu 3 May, 2019 @ 4:07pm 
When I try and install it through the X:CE menu I get

"Directory 'assets\mods\Sheepy's Grenade Launcher\gui\quickthrowimages' couldn't be created (error 3: the system cannot find the path specified.)"
AND
"can't open file 'assets/mods/Sheepy's Grenade Launcher/gui\quickthrowimages\40mmalenium.png' (error 3: the system cannot find the path specified.)"

I have already tried deleting&unsubscribing/resubscribing to the mod but I still get the same error.
GermanDropout 24 Apr, 2019 @ 8:32pm 
I think that the foregrip looks kind of out of place, other than that likes great though
Guide Dog  [author] 19 Apr, 2019 @ 10:26pm 
This version (0.9) is X:CE compatible only.
A vanilla compatible version is available at the Github link, should be under a old release.
In the first link is the mod Authors original post and a version for mid-campaign games (you can't add it to a currently running campaign with this version because it's not an unlockable tech with a research, it's a default tech).
Sphincter Manipulator 19 Apr, 2019 @ 5:31pm 
Looks great