Arma 3
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Dynamic Bulwarks - Military Surplus (Stratis)
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Stratis
Meta: Dependency
File Size
Posted
Updated
2.779 MB
19 Apr, 2019 @ 8:02am
15 Aug, 2019 @ 9:46pm
2 Change Notes ( view )

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Dynamic Bulwarks - Military Surplus (Stratis)

Description
Now updated to version 1.5.2!

About

A modified version of the Dynamic Bulwarks scenario that increases the amount of objects available to build with. If you're like me, you've played a lot of the original scenario, but you're more build-oriented and was left wishing there was simply more to it. Now there is.

The new objects are priced according to their size (like the original). This is especially useful in the first few rounds where you might not have a lot of points but need to quickly throw down some fortifications. Now you can toss down some cheap sandbags or board up windows and doors.

In the later rounds, the new objects allow you to fully flesh out your base beyond simple sandbag or military walls. Construct a military HQ covered in nets, make a maze of concrete walls or large H-Barriers, set up a fully-fortified roadblock, put down hedgehogs and dragons teeth to keep those nasty BTRs at bay, etc.

Original settings not to your liking? Add more money per kill in the parameters in the mission lobby. All parameter settings from the original are still available. Want to throw in some friendlies, or call in extra fire support? Zeus is still available for the host!

What's New?

Camo Nets
Flags
Signs
More H-Barriers
A Windowless Sandbag Wall
Various Small Sandbags
Czech Hedgehogs
Dragon Teeth
Razorwire
Wooden Walls (Make your own buildings!)
More Concrete Barriers
And More!


Credit

Hilltop & Omnomious - Original Authors
You can find their original scenario here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1402462003&searchtext=Bulwark

Feedback & Bug Reporting

This modified version of Bulwarks has been thoroughly tested (vanilla and heavily modded), all new objects should be working fine. Any bugs encountered with the scenario - unless they are directly related to the new objects, or if spawning is bugged or broken entirely - should be reported via the original scenario's workshop page, link above.

I have attempted to balance the prices of the new objects as best as I can, but feedback on the prices is welcome.

Feel free to suggest new items to add to the spawn list, but realize that I only added ones I felt fit with the original scenario. So I won't be adding, say, entire buildings.

Other Maps

Malden 2035
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1716980070

Altis
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1717020825

Stratis
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1717023550

Tanoa
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1717026045