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This faction made me realize that if there was to be a "ReAssembly 2" that the game needs some means to better limit fleet size -be it by total P, the cost to recruit being not simply a one time but every X length of time, or that you have a pilot rank that determines your maximum fleet size (and may be based on survival time vs number of deaths or the likes).
It is a shame that we need OP factions to actually counterbalance the exploitable system as it stands.
While I had mentioned issues playing as the faction, I also hate to know that the game is coded so jank that it makes trying to fix things rage inducing. I recall the last time years back I tried and it kept trying to change values I had set that were within what default factions had.
I tired playing this faction and ended up encountering the buggy nature of this game to an extend I wasn't previously aware. I got killed for the first time, and since then none of my weapons will fire anymore. Doesn't matter if I entirely redesign the ship or even try a different build. And yet, somehow, the ships work in test mode and none of the faction ships have any issues. It broke and it won't fix even if I quite out and back into the file -it's saved as if it is now an attribute of the file.
I also had noticed a frame/structure/hull part that was "free" in the upgrades, but still needed to be unlocked I remain uncertain if that glitched it out. Because of its peculiar R storage method, I'm not fond of working with it. Editing the colors makes things weird too.
bruh just say they're overpowered