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Psychoid Brewers
   
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21 Apr, 2019 @ 6:48am
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Psychoid Brewers

Description
You are a junkie with drug dependence. You can't build advance tech. The only thing you can do - is to grow drugs. Your only chance of survivng is to grow and trade with neighbours.


"Ahahahahaaaaaaaaa" - that's what you were saying while running to the shuttle bay with all of your friends.
Planting smokeleaf under the dock area was a terrible idea. When the accidental spark started a fire the whole ship was engulfed in smokeleaf's fumes.
Laughing and screaming some of the ship crew made it out alive.
What will you do now?
Smoke what has been left or find another hobby of your own?



Your faction will be a New Arrivals.
Start with 4 people, chosen from 7.
Arrive in drop pods.
All characters have a 90% chance to start with trait: Chemical interest
Player starting characters have a 89% chance to start with smokeleaf dependence.
Player starting characters have a 60% chance to start with toxic buildup.
Start with research: Drug production
Start with research: Psychite refining
Start with research: Wake-up production
Start with research: Go-juice production
Start with research: Penoxycyline production
Start with research: Beer brewing
Start with research: Psychoid brewing
Start with research: Devilstrand
The stat "drug synthesis speed" will be universally multiplied by 150%.
The stat "drug cooking speed" will be universally multiplied by 150%.
The stat "hunger rate multiplier" will be universally multiplied by 20%.
The stat "plant work speed" will be universally multiplied by 145%.

Can never build:
-Hi-tech research bench
-Uranium slug turret

Start with:
-Muffalo meat x40
-Herbal medicine x7
-Muffalo x1
-Wood x400
-Smokeleaf leaves x512
-Steel drug lab