Hearts of Iron IV

Hearts of Iron IV

318 ratings
No Special Forces Cap
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1.674 KB
24 Apr, 2019 @ 11:28am
4 Jun, 2019 @ 5:26pm
2 Change Notes ( view )

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No Special Forces Cap

Description
With this mod you can raise the special forces cap to 10000.

- Only affects the Player AI is not affected.

- These are done via decisions which add an idea to your nation which can be removed via the remove decision that appears.
- If you remove the idea via the decision the modifier stays active until the month you are on ends but the boost decisions will show again.
- If you choose another decision it will overwrite the current modifier that correlates with the mod thus will not stack.

I do stream on Twitch if you want to check that out I <3 You![www.twitch.tv]

If you want to add me as a friend feel free to click this and send me an add! I play lots of games and always looking for additional friends!

If you would like to join the discord click here[discord.gg]

Links for other John with an H mods:

Decision mods:

- Fast Ideology Change Millennium Dawn not in the boost pack
- Stop AI Spam not in the boost pack
- No Special Forces Cap not in the boost pack
- Fast Construction Can Disable/Enable at will
- Weekly Stability Can Disable/Enable at will
- Fast XP Can Disable/Enable at will
- Fast Ship Building Can Disable/Enable at will
- Fast Research Can Disable/Enable at will
- Fast Political Power Can Disable/Enable at will
- Fast Military Production Can Disable/Enable at will
- Fast Manpower Can Disable/Enable at will
- Fast Ideology Change Can Disable/Enable at will
- Divisions Boost Can Disable/Enable at will

Non-decision mods:

- No Division Limit
- All XP and Poltical Power Capped to 100000
- Revamped Generic National Focus Tree

Mod that contains all of the above mods:

- Extreme Boost Pack Can Disable/Enable at will

Be sure to rate and favorite if you like this mod.
33 Comments
WarmongerPhoenix 14 May @ 10:12pm 
I believe it works with (almost*) all mods.
(*I think I remember playing some mods that it didn't work on, but overhauled the decision tab)
OWB, R56, RoN,etc. should all work if memory serves. If it's not that is largely because the mod is old and is packaged in an old way that is largely no longer supported. It's no big deal as it's an easy fix that you can do yourself.
Go to whatever drive you have HoI4 ->Steam -> steamapps -> workshop-> content-> 394360->1722384426
Doing such will take you to this mods files. You will see a .zip file. use WinRAR (or what ever equivalent you use) select all the files inside and drag them out of the .zip and into the 1722384426 folder. The mod should work for you now.
does it work with rise of nations?
Alan 31 Aug, 2024 @ 9:50am 
I think it works with road to 56, because the decisions are not changed that much i think. it already allows other mods too
Messodar 28 May, 2024 @ 8:54am 
Not working with OWB
Niki 19 May, 2024 @ 12:05pm 
Works on Old World Blues.
aat 5 Aug, 2022 @ 5:08am 
I'm having a strange issue. The mod in my playset says it's missing a descriptor file? Either this is an issue on my side or there is something wrong with the mod itself. Someone tell me how I can fix this. Thanks.
Ace_miner 28 Jul, 2022 @ 6:30pm 
Does this cause any issues with Kaiserredux?
WESGRU 24 Mar, 2022 @ 6:26am 
In my case, it removes the command point gain. Not exactly sure how it can affect that variable but I could confirm that it was caused by this mod.
patih 15 Feb, 2022 @ 12:11am 
@Samuel Dungjen no i think, but idk
Samuel 1 Feb, 2022 @ 7:35am 
does this cause any issues with old world blues?