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NullReferenceException
UnityEngine.Component.GetComponent[T] () (at <72b60a3dd8cd4f12a155b761a1af9144>:0)
FastWirelessAutomation.SignalNetworkBase.OnOperationalChanged (System.Boolean on) (at <e40b0757112a45238dfe5a28b06da3e0>:0)
FastWirelessAutomation.SignalReceiver.OnUpdateState (System.Boolean on) (at <e40b0757112a45238dfe5a28b06da3e0>:0)
FastWirelessAutomation.Networks.ChannelManager.SignalEmit (System.Int32 ch, System.Boolean ison) (at <e40b0757112a45238dfe5a28b06da3e0>:0)
FastWirelessAutomation.SignalEmitter.OnOperationalChanged (System.Boolean on) (at <e40b0757112a45238dfe5a28b06da3e0>:0)
FastWirelessAutomation.SignalNetworkBase.OnOperChngSTATIC (FastWirelessAutomation.SignalNetworkBase inst, System.Object data) (at <e40b0757112a45238dfe5a28b06da3e0>:0)
EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0)
EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0)
Operational.UpdateOperational () (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
Operational.SetFlag (Operational+Flag flag, System.Boolean value) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
EnergyConsumer.set_IsPowered (System.Boolean value) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
EnergyConsumer.SetConnectionStatus (CircuitManager+ConnectionStatus connection_status) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
CircuitManager.Sim200msLast (System.Single dt) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
Game.StepTheSim (System.Single dt) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
Game.UnsafeSim200ms (System.Single dt) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
Game.SimEveryTick (System.Single dt) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0)
(wrapper dynamic-method) Game.Game.Update_Patch1(Game)
Build: U50-587362-S
Couldn't reproduce the problem :(
Thanks for reporting the problem.