Age of Wonders III

Age of Wonders III

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AI Difficulty Mod - Limit Break
   
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21.967 KB
26 Apr, 2019 @ 3:44am
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AI Difficulty Mod - Limit Break

Description
As many know Age of Wonders has aged fairly well in it's lifetime. Most of us who enjoyed the game at launch still enjoy it every now and then when we come back to play this gem.

Most of my personal playtime is spent playing with friends in MP, but almost never do we have enough to field a full house, alas we end up using AI to fill those gaps. AI is nice, they are generally predictable and can offer new situations in every match to flavor up the game. Unfortunately they are also very very easy to handle, ESPECIALLY if you also utilize mods from other creators to spicen up the game.

As AI are often the focal point in our personal MP campaigns, we are very familiar with how unfortunately restricted they are. We also find it annoying how some of the bonuses make normal fights silly.

Thus, this mod is an attempt to both Nerf the bonuses for the AI while also making them harder overall through careful adjustments of both global/tactical modifiers and to remove limitations on AI in general.

Changes made to Allow for AI to be more free~

- AI have their Max cities compared to player Cap increased significantly so AI don't stop expanding just because player does.

- AI make more units per city so they aren't pushovers once a war starts

- AI empires are allowed to be more compact.

- Disjunct disabled on AI so they don't spam it(Needs testing)

- Various Priorities in tactical targeting adjusted to allow AI to be more effective in battle. (Needs some tweaking but still better than vanilla)

I'll be real, if other mods are doing what I have already and more (or better), I'm happy to use them. Me and my buds are just looking for a bit more of a challenge so I scrounged this up.
32 Comments
Seraguith 6 Nov, 2021 @ 7:37am 
Does this mod cause the AI to freeze in their turn? It happens to me about once every 4 to 5 hours.
jaersavo 12 Jul, 2021 @ 8:20am 
I played against several allied emperors and they disjuncted my global spells regularly. Shouldn't that be disabled?
I personally would also be happy if their chance of success would be lower.
CptnG4yF1re 6 Dec, 2020 @ 6:43am 
Back when i got my ass whooped for the first time by a lord rogue i was like "Why the hell do people want to make their life harder?" Well after my first 1v4 Emperors i noticed how much i need this mod. Ty!
Sheph 31 Jul, 2020 @ 1:49pm 
How do you run in debug mode? Is this compatible with Empire Building Mod?
StormChaser 13 Apr, 2020 @ 10:09am 
Thanks for this, quite useful!
Just ran the mod in debug mode, noticed a tiny problem, not game crashing but thought I'd let you know:
[20:00:10][ERROR]Skill No Disjunct invalid! No player class linked!
[20:00:11][ERROR]Ignoring player class skill No Disjunct! Skill is invalid!
Dunadd 18 Feb, 2020 @ 9:18pm 
Also a suggestion. What about also adding in an XP bonus for every combat for AI heroes. Because the AI has to autocalc all battles that aren't with a player it has trouble getting most heroes over level 12.
Dunadd 18 Feb, 2020 @ 9:17pm 
Seems not to work with Empire Building Mod for some reason. Any chance of a compatibility patch mod to make the two work together?
Dunadd 7 Nov, 2019 @ 4:27pm 
Though no AI players have declared war on me so far, so can't be 100% sure - but they certainly seem to have cities they've built less spread out than usual
Dunadd 7 Nov, 2019 @ 4:26pm 
@Neverr Thanks for the reply - and again for making and uploading the mod. It seems to be working fine with those and dozens of other mods in my current campaign and i;m about 68 turns in
Neverr  [author] 7 Nov, 2019 @ 2:13pm 
@dmcf It *should* Be.