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BerezinoApocalipticCity
   
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Type: Mod
Mod Type: Environment, Terrain
File Size
Posted
Updated
416.491 KB
26 Apr, 2019 @ 8:56am
24 Feb, 2020 @ 1:26am
5 Change Notes ( view )

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BerezinoApocalipticCity

Description
IYou can use it as a Mod or use the init.c method.

Init.c method, look at the info folder.


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It is necessary to have the @BuilderItems mod

It is necessary to have the @HeliWreckNoLoot mod

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33 Comments
Who Is John Galt? 12 Nov, 2021 @ 8:17pm 
is there an asset limit for dayz?
ЖованыйКрот 1 May, 2019 @ 4:26am 
ok man. thank you.
Nitrix_Spain  [author] 1 May, 2019 @ 4:16am 
Maybe there is a maximum of objects per BIS.
per file if I'm not mistaken are 4107 lines.
If you now activate another file with Berezino and Balota, it should work.
Keep activating files until the server goes down
ЖованыйКрот 1 May, 2019 @ 4:09am 
Yes. Work.
Errors in crash log
NULL pointer to instance
Function: 'SpawnObject'
But server is work.

aaaand.. how to enable all? Not only two towns? Or it`s limits of BIS?
Nitrix_Spain  [author] 1 May, 2019 @ 3:42am 
@Жованный Крот .
Active only Berezino and Balota, should work well
ЖованыйКрот 1 May, 2019 @ 3:38am 
server work without berezino and balota
ЖованыйКрот 1 May, 2019 @ 2:54am 
but server start. only error report in crash log
ЖованыйКрот 1 May, 2019 @ 2:52am 
Function: 'SpawnObject'
Stack trace:
$CurrentDir:mpmissions\dayzOffline.chernarusplus\init.c:19
$CurrentDir://mpmissions//dayzOffline.chernarusplus//BalotaApocalipticCity.c:200

and:

219
338
340
354
359
368
387
422
431
474
534
Nitrix_Spain  [author] 1 May, 2019 @ 12:52am 
@Жованный Крот .
ok, load only Balota to see what results it gives you
ЖованыйКрот 30 Apr, 2019 @ 11:27am 
Balota Land_Garbage_Pile3 many times