Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Train Template 1
   
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Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
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82.245 KB
27 Apr, 2019 @ 5:19am
5 May, 2019 @ 12:20am
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Train Template 1

In 1 collection by ShadyJ
HV Train Kit For Empyrion - V2
13 items
Description
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HOVER TRAIN KIT FOR EMPYRION V2
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FUNCTIONAL HOVER TRAIN TO SOLVE YOUR VOLUME LIMIT HEADACHES, or just go for a nice cruise controlled trip around your home planet!
I dabbled with different tracks and setups a few versions ago but the train would always get stuck and it was annoying so I only made short ones for short trips... that's all changed now! sticking problem solved! and there are so many to choose from!

You must be good with creative mode to set the train up for use in survival! Familiarize yourself with the creative mode tools if you haven't already.
Important skills for this kit:
- Copying a BP part from one HV to another
- Saving BP parts
- Using the selector/copying/deleting
- use of multiple color palettes, copying specific colors to the 'current' palette

INSTRUCTIONS: I've included a video as well!

LAUNCH A CREATIVE GAME. I called mine "Train Yard".
1. (Optional) Spawn my hastily whipped up platform to spawn the train templates on
- OR (Not Optional but with options) Spawn train template(s) somewhere they will lay flat
- Platform link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724832222
- Train Templates: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1724963090
If you want each template hovering you can do so via an engine car. if the template doesnt have an engine car just add one or two temporarily (delete afterwards as templates are already maxed out pretty much). once you have the templates hovering never get in the pilot seat again :D. Or you could just do this all in space and skip the platform or hovering altogether...

2. Spawn a new HV Core* somewhere near by (on a new train platform if you are using my platform) copy and paste the cars you want from the templates to the new HV using the creative mode tools. All the cars should already have BP Part selectors so just choose the car you want from that template from the list and it will be selected to copy for you. you may have to adjust the BP part selection slightly but it's important you Make sure to line the cars up by thier hitches :) or the train will look silly and may not work :)

- there has to be 2 engines facing opposite directions or the train won't work. They do not have to be the same engines. The engines dont necessarily have to be at the front and back (like a real train), the train should work no matter where along the train the engines are placed... find a look and balance that works for you! You may also want to use the hover engine extension car for full length trains, somewhere in the middle, or place one or both of the engines in the middle. Up to you! I prefer the look of an engine on either end personally! I don't see why you couldn't have more then 2 engines but I haven't tried it as that would take away from cargo capacity
- the most a train can have is 5 cars = 2 engines, 3 cars, for example, and 1 or 2 extensions. The game will let you know when you've created a train that's too long by not spawning anything past the limit.
- Some of the cars actually work in conjuntion with other ones; for example the water car, the cargo car and the hover engine extension car will increase the cargo or ammo capacity of any engine they connect to

3. Delete the new HV Core* you spawned to place the train cars/engines on once you have at least one engine in place. Afterwards, or if you copied over the new HV Core*, go into the device menu and turn the core of one of the engine cars off and then on again (to make the HV active again). Probably a good time to make the HV private as well - unless you are making a passenger train :D
*VERY IMPORTANT* - Make sure to delete the core from one (or more if you have more then 2 engines) of the engine cars and replace with one wireless connector. Leave one core only but make sure to LEAVE ONE INTACT!

4. Copy the signal logic, lever names/logic, lcd text and light colors/blinking patterns from template car (since it is all lost in the copy/paste process :( ) to each car you copied onto your new train. I apologize for this step its unavoidable :( the train will technically function without any of it but you would have to manage the hover engines yourself which is probably more work then just doing this step

5. Make any changes such as paint in creative mode before you take it to survival (optional)

6. Once you have the train set up the way you like, save it as a blueprint to spawn in survival

7. (optional) Make a few trains with just cars and a hidden core, for deco at your train yard!

8. (optional) THE COPPER CAR CONUNDRUM - Many of the resource car colors are wrong after you copy them because of the paint palette; to fix this, you will have to create a custom paint palette for your new train and copy the color I used in the template. you will lose one color from the default palette on that train as a result, put it in the exact same palette slot I did in the template to avoid conflicts with other cars. If you don't know what I'm talking about don't use the resource cars that have custom colors, or paint them default 1 colors :P

9. (optional) Most rare Metal Cars (Sathium, Zacosium, Neodymium but not the erestrum one) can be 'stacked' for double capacity... copy every thing above the flat car it comes on (copy the 'box') and paste it on top of itself. I don't think it will work for any other of the resource cars because of thier shapes. in reality you can use any car for any resource or repaint one resource car into another one... or design your own :D these are mostly just for deco and organization for rich people who store stuff on trains

Now your asking yourself... whoopdie doo a HV... not much good without some track to run it on! Gotcha covered! See the track templates in this collection for instructions on laying track and spawning your new train onto said track!

Things to keep in mind as a HV Train engineer:
- Try to steer the train as straight in the middle of the track as you can. I'm working on a motion sensor lighting system that will tell you when you've veered off but it's not working that well yet :P although i did just make a major breakthrough :)
- *** VERY IMPORTANT *** - Train must hover between .40 m and 1.50 m - anything outside that range will cause the train to stick to the track or jam in the track (which is worse then sticking :D). If the train gets jammed on the track in survival you may have to delete some track or even the train :O so listen to this one! The optimal height I've found is .50 m - .55 m, any higher and the train sways left or right more often. Speaking of, if you find the train veering, that means it's not level to the track... just press 'o'. Veering should not cause the train to stick unless it goes all the way left or right, which would be pilot error :P
- The train functions best if you utilize the two different modes set up in each template for the engines: Track Mode and Switch Mode. When the train is on the track, engage the track mode, and when you are on a switch or moving the train off a track (in yard for example) engage switch mode! This is why you want to copy the signal logic and signal names from the templates to their counterparts on your personal train. You can ignore this step but the train will not function as well on the track. Switch mode is basically engaging the hover engines on the bottom of the train for use on land - if you don't want to mess with signal logic just group the small hover engines seperate from the large ones and control them from the vehicle menu when you switch from track to land or hanger bay (make a custom switch in the menu)
- You will still have to steer the train unless you get it perfectly straight, but cruise control works
- press O if you get stuck for whatever reason but shouldn't happen at the optimal height with good steering on this style of train