Arma 3
534 ratings
AGC - Advanced Garbage Collector
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Data Type: Mod, Server
File Size
Posted
Updated
131.410 KB
27 Apr, 2019 @ 6:10am
21 May, 2019 @ 4:25pm
4 Change Notes ( view )

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AGC - Advanced Garbage Collector

Description
Dead bodies take too many FPS? Want to have persistent bodies, but also playable FPS?
This mod is all you need, with every parameter configurable from CBA settings!

What does this mod do?
In short, this addon replaces dead bodies located far from players with simple object (right now - a body bag). When players approach the simple object, it is again replaced with that same body and every item and weapon on it.

Look at the pictures above to see difference with and without this addon (256 dead bodies, on crappy laptop with crappy laptop CPU, 1440p).
Of course, having 256 dead bodies is madness in itself, but it shows the difference. With crappy PC like mine, every frame counts. And with simple objects, you can have virtually unlimited number of dead bodies with little to no performance impact! Well, as long as all bodies are not present in same place as players. But the addon solves this problem too! Check all options in CBA settings (everything can be changed mid game!).

As of right now, this mod is server side and SHOULD not make dependencies to mission. But I still would recommend for everyone to download this, its below 1MB. And you would have the option to change settings in 3den/game.

You can exclude unit from AGC by adding unit to AGC blacklist in unit attributes (3den) or set
this setVariable ['GCblackList', true];

Update 01.05.2019:
- Faces and names are now saved and restored.
- Add an option to multiply check bodies on each script tick after body count threshold.
- Add body count for each side (need to bind key in CBA settings). Zeus can always check and send it to other players. Players can check it by themselves at any time, but only when it is allowed in CBA settings.

Update 22.05.2019:
- exclude units in vehicles from AGC
- fixed dead count (see CBA - AGC keybinds)
- item removal set on next frame
- fixed some missing ";"
Popular Discussions View All (1)
0
27 Dec, 2023 @ 11:45am
2D pictures instead body bag!
Shadoware
100 Comments
WBkeig 14 Jun @ 2:39pm 
very good
MihaiFTP 19 Jan @ 5:54am 
is this mp compatible?
Bodies disappear even when the settings to do so are ticked off
SalientStrike 2 Dec, 2024 @ 4:07pm 
Once you've done that, you should be able to go into the Mod's settings in-game and set the minimum distance to zero which effectively forces any unit that dies to remain in the body bag permanently until deletion.
SalientStrike 2 Dec, 2024 @ 4:07pm 
@DrinkYourKoolAid, Actually yes - there is a way to force the body bags to stay without them ragdolling when you get close to them. You have to manually go into the Mod's Source File and edit the AGC_main.pbo File in Notepad++ or a similar Notepad Editor, once there you want to find this string of code and modify it as I have done so:

[
// Global var name
"AGC_GCminDistance",
// Setting type
"SLIDER",
// Title, Tooltip
[
localize "STR_AGC_CBA_GCminDistance1",
localize "STR_AGC_CBA_GCminDistance2"
],
// Category, Subcategory
["Advanced Garbage Collector", localize "STR_AGC_CBA_category_GC"],
// Extra params, depending on settings type
[0, 600, 60, 0],
// Is global
true,
// Init/Change script
{},
// Needs mission restart
false
] call CBA_Settings_fnc_init;
j0schitadamori 28 Nov, 2024 @ 10:24am 
Many thanks to you and those who helped you, for your hard work and time spent on it. I recommend the mod cool to everyone.
DrinkYourKoolAid 8 Nov, 2024 @ 5:32am 
Hey, great mod, really helps with performance, but lately i have been having slideshow fps when exiting vehicle, at which moment all body bags turn into bodies, so i was wondering, is it possible to make them stay in body bags, yet have all the loot? Or loot could appear in inventory when in close proximity, to save some fps.
blue 27 Sep, 2024 @ 12:06pm 
dont know if its due to map design and height maps but in some places, instead of respawning from a bag the enemies just fall out of the sky onto the ground when you go back into render distance
Pickle Peterson 17 Aug, 2024 @ 2:57pm 
:theskull:
Jake89 3 Jul, 2024 @ 11:35pm 
Bruh