Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Super Builder
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
6.862 KB
28 Apr, 2019 @ 2:31am
22 May, 2019 @ 9:08pm
4 Change Notes ( view )

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Super Builder

In 1 collection by Luke ✞ Jesus Saves ✞
Super Builder
4 items
Description
Supercharge your Builders! Make their life better (or worse)!

New update: Human Builders can build Fort without the technology, while AI will still requires Siege Tactics. This is to prevent the AI from spamming Fort everywhere.

  • Builders can now build Fishery without the Governor. You still get +1 Production bonus if the Governor with the Aquaculture Promotion is there. Known issue: if you give her the promotion, the existing Fishery won't provide the Production bonus, you have to either re-establish her or rebuild/build new Fisheries. TIP: you can move her to a city and move back, it should cost you 0 turn.
  • Builders can now ignore terrain cost. Base Movement Speed increased to 4, Base Charges increased to 6.
  • Your Builders can now build everything Military Engineer can (Roads/Railroads, Forts, Airstrips, Missile Silos and Mountain Tunnels).
  • Removed technology requirements for building Fort, removing Features (Woods, Rainforests and Mashes), harvesting Resources (Bananas, Rice, etc).
  • You can now plant Woods at State Workforce civic.

Probably won't work with other Build Charge or Movement Speed builder MODs. You can use any of the following MODs, I made them to be compatible with this one:


You can contribute/post a request here on Github[github.com].
32 Comments
兮辞 3 hours ago 
这个模组在迭起兴衰游戏启动中存在问题,显示模组加载失败
hi, this mod can't work with rise and fall mode
Luke ✞ Jesus Saves ✞  [author] 29 Jan @ 1:19am 
Hi I have never modded for multiplayer (and I have left the game for quite a few years) so I am not sure what causes the issue. Maybe both the host and all clients have to have this mod installed? Maybe request another modder to look at the issue because I can't test it now, sorry.
Minghua 28 Jan @ 12:56pm 
Recently started causing desyncs
phenyxasher 3 May, 2024 @ 1:40pm 
yeah I am having problems with loading this mod currently. maybe an AIO of your buildeers mods might be an idea as well.
Luke ✞ Jesus Saves ✞  [author] 30 Sep, 2023 @ 10:11pm 
I made this one before: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2167377746 . I have stopped playing and modding for a long time so not sure if everything is still working.
autismsdad 30 Sep, 2023 @ 3:03am 
Can you add using a charge to contribute to wonder and district construction
BuckBoiBenya 22 Jul, 2023 @ 1:28pm 
Doesnt work with rise and fall and standard game for some reason
metronome 12 Sep, 2022 @ 2:26am 
dunno if this is a silly question, but can you make it so that the builder can build a rain forest too?
J 8 Jul, 2022 @ 10:25am 
doesnt work on save game?
Bobibobibu 13 Nov, 2021 @ 12:07pm 
You can be spoiled if you move your builder above a hidden strategic resource. Good mod