RimWorld

RimWorld

3,617 ratings
Mortar Accuracy
4
5
19
8
4
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.122 MB
1 May, 2019 @ 6:13pm
27 Jul @ 8:15pm
58 Change Notes ( view )

Subscribe to download
Mortar Accuracy

Description
Q: How is this different from vanilla Rimworld mortar accuracy?
A: Vanilla mortar accuracy is only modified by shooting skill. This mod adds more features and options

Description
Options to make mortars more or less accurate. Customizable in the Mod Settings menu. Features:
  • Lead moving targets!
  • Weather: Mortar accuracy is affected by weather and time of day (in vanilla, mortar shots are rarely affected by weather or time of day)
  • Colonist Skill: Mortar accuracy is affected by colonist Intellectual and/or Shooting skill
  • Cover Miss Chance Removed: In vanilla, mortar accuracy is reduced based on the target's cover (why would targeting someone behind a tree cause my mortar to be less-accurate?)
  • Accuracy radius preview and blast radius when hovering over targets
  • Customize how much skill affects accuracy. Ramp the settings all the way up to 100% perfect accuracy if you like!

Affects all mortar-like things (catapults, trebuchets, artillery) and affects allied and enemy mortars.

Compatibility
  • Safe to add/remove from a saved games
  • Compatible with all modded mortars, catapults, trebuchets, handheld mortars, etc
  • Compatible with the Multiplayer mod
  • Incompatible with Combat Extended

Translations
English, Russian, Chinese Simplified, Spanish (Latin American), French, and German supported.
If you'd like to contribute to a translation, the path for the languages .xml files is below. You can copy any existing file, edit the text, and send me a link to include a new or updated translation in the next update!
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1729446857\Languages

Permissions
Other modders, feel free to reupload/fork/do whatever with this mod. All I ask is a credit line the description.

Github version here[github.com]
Popular Discussions View All (2)
13
5 Oct, 2024 @ 12:23pm
Suggestions/Feedback
Hob Took
15
20 Jul @ 10:23am
Github Update
Think3r
687 Comments
Emph 28 Jul @ 8:02am 
Thanks a bunch! Can confirm that it now works as expected. Appreciate the work.
Hob Took  [author] 27 Jul @ 8:22pm 
@Emph Patch added. Fixes Rimworld 1.6 + YayosCombat + MortarAccuracy causing mortars to be inaccurate. It may take Steam ~1 hour before the update comes through.
Sapphire 27 Jul @ 4:55am 
Danke! My pawns are no longer braindead!
Hob Took  [author] 24 Jul @ 1:37pm 
@Saphkey Vanilla does use shooting + manipulation + sight for accuracy, but there are several things vanilla still does not do or has bugs with that may make players want to still use this mod. It is understandable if you don't want to use this mod anymore.

* Bug: With vanilla, if the random cell that is chosen to be targeted is the original target, the shot will miss
* With vanilla, weather affects non-mortar accuracy (bows, guns) but has no impact on mortars
* With vanilla, the target's cover chance affects accuracy (why should a target standing behind a tree cause a mortar shot to be less accurate?)
* With vanilla, firing a mortar does not improve skills
* With vanilla, mortars cannot lead moving targets
* With vanilla, mortars only show accuracy radius, they do not show explosion radius
* With vanilla, there are not options for shooting and/or intellectual to affect mortar shots
Saphkey 24 Jul @ 6:24am 
This is apparently now redundant, as vanilla now uses shooting skill + manipulation + sight for mortar accuracy.

https://rimworldwiki.com/wiki/Mortar_Miss_Radius_Multiplier
Hob Took  [author] 23 Jul @ 12:41pm 
Excellent. I expect to have a fix before the weekend
Emph 23 Jul @ 11:18am 
Sorry for the lack of information. It was pretty late for me when I commented.
The accuracy preview shows the smallest radius with a pawn with 20 shooting and perfect accuracy, however they miss the target by a landslide. I assume yayo's combat logic takes over. With advanced accuracy algorithm disabled my pawn always hits the mark, as expected.
Thanks for the quick response and taking your time looking into this!
Hob Took  [author] 23 Jul @ 11:00am 
@Emph I'm sorry about that. What does not work when both mods are loaded?

Accuracy preview? Mortar does not shoot? Yayo's combat accuracy takes priority over Mortar Accuracy? Target leading does not work?

If you let me know what is broken, then I can look for a solution.
Emph 22 Jul @ 7:19pm 
Unfortunately, it doesn't seem to work with the Advanced Accuracy Algorithm from Yayo's Combat 3 , even if your mod is loaded after. Any chance for a patch?
Hob Took  [author] 20 Jul @ 10:17am 
Spanish and Spanish (Latin) keys updated. They were missing 1 string from a while ago. Thanks @Fedank on github for the report!