Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
* Bug: With vanilla, if the random cell that is chosen to be targeted is the original target, the shot will miss
* With vanilla, weather affects non-mortar accuracy (bows, guns) but has no impact on mortars
* With vanilla, the target's cover chance affects accuracy (why should a target standing behind a tree cause a mortar shot to be less accurate?)
* With vanilla, firing a mortar does not improve skills
* With vanilla, mortars cannot lead moving targets
* With vanilla, mortars only show accuracy radius, they do not show explosion radius
* With vanilla, there are not options for shooting and/or intellectual to affect mortar shots
https://rimworldwiki.com/wiki/Mortar_Miss_Radius_Multiplier
The accuracy preview shows the smallest radius with a pawn with 20 shooting and perfect accuracy, however they miss the target by a landslide. I assume yayo's combat logic takes over. With advanced accuracy algorithm disabled my pawn always hits the mark, as expected.
Thanks for the quick response and taking your time looking into this!
Accuracy preview? Mortar does not shoot? Yayo's combat accuracy takes priority over Mortar Accuracy? Target leading does not work?
If you let me know what is broken, then I can look for a solution.