Sid Meier's Civilization VI

Sid Meier's Civilization VI

62 ratings
MoreTier1Policies
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod: Gameplay
File Size
Posted
Updated
10.508 KB
4 May, 2019 @ 3:24am
10 May, 2019 @ 9:27am
3 Change Notes ( view )

Subscribe to download
MoreTier1Policies

Description
Adds new policy cards to the Code of Laws civic. Provides more tactical depth and diversity in the early stages of the game.

German translation package available here:
Civilization VI Mods - German translations
Kudos to H. Humpel.
18 Comments
Ripz 1 Feb, 2022 @ 9:19pm 
thisd be great with the early governments mod!
VanillaThunder  [author] 23 Jan, 2022 @ 11:32am 
Hi @H. Humpel,
thanks for your contribution!
Hope you are happy about the description.
H.Humpel 21 Jan, 2022 @ 3:04pm 
Hi VanillaThunder,
your mod has been translated into German and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
STuRoK 20 Oct, 2021 @ 10:03am 
love the helpful comments in the xml :P
發芽馬鈴薯 14 Oct, 2021 @ 2:09am 
An idea for the capital +2 gold coins

Change
Palace +1 gold, each population in the capital provides +0.5 gold coin
or
+1 gold for each improved facility in the capital
or
+1.5 gold for every downtown building in the capital
Ramon 10 Apr, 2021 @ 4:10pm 
@VanillaThunder

I would just remove the card that grants +2 gold to the capital. This card does not make sense in the military category and the card that reduces maintenance costs nullifies the effect of this card making it useless during the ages.

I would add an economic card that grants +1 food for each city. Equivalent to the card that grants +1 production.

Good mod in general.
76561198042483964 10 May, 2019 @ 6:53pm 
@Rootimus@VanillaThunder
As Rootimus noted, the only player defense against auto updates is to move it to the Mods directory and unsub. That of course creates its own problems when the author updates the mod.

Ishipp's Really Advanced Setup Lite mod has implemented a solution for mods like this one where players frequently change the values in the XML data but not SQL or Lua files. His base mod has a high load order and contains everything needed to work standalone. A separate mod - Really Advanced Setup Lite Data - with a one step increase in load order that writes the player data back into any update of the original XML data. A player makes all his data value changes there, not in the base mod. Thus the player can still get RASL Base updates automatically without losing his XML changes. Its not perfect of course but it does address the most common complaint with the way Steam manages the 289070 directory.

Pet peeve of mine with Steam, though I'd share. WWICY.
Rootimus 9 May, 2019 @ 10:50am 
@ChicagoPhil:

1) Copy the mod into the mods directory in the My Documents directory tree (assuming you're running Windows).

2) Upvote the mod and unsubscribe

3) Remove the entire <ObsoletePolicies> section from MoreTier1Policies_Gameplay.xml

3a) Alternatively, you can change the policies in that section if you want to get rid of them later in the game.

You *can* edit the subscribed copy of the mod in the 289070/1731670144 directory (you'll find that in the bowels of the steam directory), but that way your changes will be over-written if the author updates the mod.
ChicagoPhil 7 May, 2019 @ 4:28am 
Can you keep these active throughout the game? Hated seeing them disappear :)
Plerion 5 May, 2019 @ 10:37am 
@infixo - I was waiting for you input; thanks. So this is a vanilla issue then? I am not buffing the player if I use this mod, relative to vanilla at least?