Space Engineers

Space Engineers

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MCRN Tachi
   
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Type: Blueprint
Tunnisteet: ship, large_grid
Tiedostokoko
Julkaistu
Päivitetty
10.657 MB
5.5.2019 klo 14.26
13.5.2020 klo 12.52
6 muutosilmoitusta ( näytä )
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MCRN Tachi

Kuvaus
Expanse Rocinante, Season 4 Edition released: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1936007824

This is my survival ready MCRN Tachi from The Expanse TV show, purpose built for PVP as a light fast attack support ship. This is the first major live release. If you find any issues at all please let me know ASAP and I'll update the blueprint. Also big heads up, there is almost no interior as that was the trade-off for a good PVP ship.

---------------------------- Features ----------------------------

-Survival ready (tested and proven)
-Rotor Turrets (Alysius DDS)
-Turret connector auto-reload
-Gravity Drive (GDrive Script)
-Jump Drive
-Self Repair systems
-100% heavy armor
-Survival Kit
-Cryobay
-Printer friendly (print tail-to-nose)

---------------------------- Assembly Instructions ----------------------------

DDS Turrets:

1. Load blueprint into small ship projector
2. Align projection so the bright BLUE blocks touch the subgrid
3. Weld turret from top to bottom direction
4. Remove both auto-placed rotor parts from rotors (NOT the upper ones, see screenshot)
5. Maneuver assembly into position with adv. rotor can attach to the Azimuth Rotor
6. Attach adv rotor part to Azimuth Rotor in control panel
7. Remove RED blocks to separate turret head
8. Push rotor head down to align the rotor parts with the Elevation Rotors
9. Attach rotor part to Elevation Rotor in control panel
10. Remove BLUE blocks to complete.

NOTE: Front Turrets for my Tachi blueprint need 3 Conveyor Frames added between the base connector and rotor head to fit.

DDS Missiles:

To print the DDS Missiles in survival, please see my Missile blueprint linked on this page.
1. Access the rotor in the control panel to place a small rotor head
2. Place a projector right on that (try to make it face forward towards the doors.
3. Load up the projector with the DDS Missile Sprue blueprint linked on this page.
4. Adjust the offsets as needed
5. Power up the missile welders and you're good to go.

---------------------------- Description ----------------------------

Turret reloading only works when you place NATO ammo containers into the Reload Connector Base of each turret. You can do this manually, or you can use a sorting mod or script. The rotor turrets can be hot-swapped with vanilla turrets (plus 1 conveyor block underneath) if desired and will be fully conveyored.

It is slightly larger than scale, but visually as true to the source material as I could possibly make it with reasonable compromises. The interior is spartan as it is pretty much a large fighter.

The Tachi is most effective as a support ship in large engagements, or great as a small scout ship or surprise tactics. The turrets, while capable of dishing out insane amounts of damage, can also be quite fragile despite being 100% heavy armor. The PDCs are extremely good at neutralizing Player Made Weapon missiles, and can cover multiple friendly ships in close proximity.

The gravity drive is capable of bringing the Tachi to max speed in just a couple seconds which allows the ship to run circles around large ships, or to quickly join and aid friendly ships in need of assistance. It is also able to maintain altitude over Europa.

The 8 Gatling guns per turret were used to stay within the limits of a server I use this in. The welders under the turrets are not the most effective due to the distance away from the fuselage, but they help. They can be much more effective if used with vanilla turrets however.

Please leave any feedback. If you find any errors or issues (other than scripts not working) please let me know.

Credit to Alysius for his incredible work on the DDS script: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1734964925

---------------------------- Known Issues ----------------------------

Gravity drive bug and projector bug issues fixed as of 6 June 2019.
28 kommenttia
Tactical Femboy 16.5.2021 klo 1.18 
and the PDCs arent firing for some reason
Tactical Femboy 16.5.2021 klo 0.05 
How do I add the PDCs to a different ship?
Shroom 16.12.2020 klo 17.14 
You should try out the Epstein Drives mod on this :-)
Mike Dude  [tekijä] 15.7.2020 klo 21.01 
No its an original build inspired by The Expanse.
Mike Dude  [tekijä] 13.12.2019 klo 17.39 
Expanse Rocinante, S4 Edition released in celebration for The Expanse Season 4! This has fully conveyored turrets. Please give her a try: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1936007824
RoyalWaffles 9.12.2019 klo 8.51 
Ye ye the turrets dont work anymore either, since DDS is sorta broken rn
Happy 7.12.2019 klo 11.29 
The script for the Automated LCDs has multiple errors and therefore doesn't work
Mike Dude  [tekijä] 28.11.2019 klo 18.00 
Ah the gravity drive is nothing special, I just use Gravity Drive Manager script. I've gotten pretty good at fitting GDrives into small spaces :)
Azean 28.11.2019 klo 16.07 
@Mike Dude, Thanks for getting back to me so fast, that's fine as long as it's not me missing something obvious. I like the style of the turrets, I will just load them manually. Now I just have to figure out the gravity drive on the ship, that's an impressive system too, must figure it out lol
Mike Dude  [tekijä] 28.11.2019 klo 15.49 
@Azean, DDS's connector-based turret reloading seems to be broken about since the last major update. I've been discussing with Alysius, but he is not working on DDS full time at the moment. The alternative for now is to use a fully conveyored turret.