Space Engineers

Space Engineers

MCRN Tachi
28 Comments
Tactical Femboy 16 May, 2021 @ 1:18am 
and the PDCs arent firing for some reason
Tactical Femboy 16 May, 2021 @ 12:05am 
How do I add the PDCs to a different ship?
Shroom 16 Dec, 2020 @ 5:14pm 
You should try out the Epstein Drives mod on this :-)
Mike Dude  [author] 15 Jul, 2020 @ 9:01pm 
No its an original build inspired by The Expanse.
Mike Dude  [author] 13 Dec, 2019 @ 5:39pm 
Expanse Rocinante, S4 Edition released in celebration for The Expanse Season 4! This has fully conveyored turrets. Please give her a try: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1936007824
RoyalWaffles 9 Dec, 2019 @ 8:51am 
Ye ye the turrets dont work anymore either, since DDS is sorta broken rn
Happy 7 Dec, 2019 @ 11:29am 
The script for the Automated LCDs has multiple errors and therefore doesn't work
Mike Dude  [author] 28 Nov, 2019 @ 6:00pm 
Ah the gravity drive is nothing special, I just use Gravity Drive Manager script. I've gotten pretty good at fitting GDrives into small spaces :)
Azean 28 Nov, 2019 @ 4:07pm 
@Mike Dude, Thanks for getting back to me so fast, that's fine as long as it's not me missing something obvious. I like the style of the turrets, I will just load them manually. Now I just have to figure out the gravity drive on the ship, that's an impressive system too, must figure it out lol
Mike Dude  [author] 28 Nov, 2019 @ 3:49pm 
@Azean, DDS's connector-based turret reloading seems to be broken about since the last major update. I've been discussing with Alysius, but he is not working on DDS full time at the moment. The alternative for now is to use a fully conveyored turret.
Azean 28 Nov, 2019 @ 3:25pm 
Very cool ship, wondering how you get the turrets to reload themselves, the base connectors have plenty of ammo, is there a command I have to run to get the turrets to reload?
Desavore 28 Sep, 2019 @ 5:53pm 
"The Second Airlock" If you know the Roci, you know what i'm talking about.
Mike Dude  [author] 28 Sep, 2019 @ 6:32am 
@KawaiiSoul, are you talking about the door to the cargo hold, or the blast cover for the main airlock?
Desavore 28 Sep, 2019 @ 12:06am 
I like how you all forgot the second airlock for the Roci. LOL Nice guys thou. I use 4 sure on my model.
Mike Dude  [author] 17 Jul, 2019 @ 5:06pm 
@Locksy, glad you like it! Let me know if you find any problems or have any recommendations.
Mach1Greeble 20 Jun, 2019 @ 2:37am 
I love this boat, Can't see myself changing to another anytime soon.
Mike Dude  [author] 6 Jun, 2019 @ 8:20pm 
Gravity Drive and Projector bugs should be fixed in today's update.
RoyalWaffles 25 May, 2019 @ 6:32pm 
Faken TEA, Good turrets though. Pretty decent ship.
Heavy Mettaloid 14 May, 2019 @ 9:24am 
I think you misspelled "Rocinante"
Phyla-Vell 13 May, 2019 @ 12:57am 
You're the best love that ship, and love your work thanks
Mike Dude  [author] 12 May, 2019 @ 6:42pm 
Update: I've completed the printer-friendly turrets and linked them to this page, and added assembly instructions for survival. Note that the front turrets need 3 Conveyor Frames added on the bottom to fit.
Mike Dude  [author] 12 May, 2019 @ 1:17pm 
@Phyla-Vell What I do is use the rotor to place the small rotor head, then place a projector right on that (try to make it face forward towards the doors. Load up the projector with the DDS Missile Sprue blueprint linked on this page. Adjust the offsets as needed, power up the missile welders and you're good to go.
Phyla-Vell 12 May, 2019 @ 10:01am 
Hi, how do you manage to build all the small grid turret onto the ship ? Do you do it manually or do you have some kind of methods ?
Thanks for the blueprint.
Alysius  [author] 8 May, 2019 @ 8:45am 
Major issues on DDS script. Please update to v1.1.
RoyalWaffles 8 May, 2019 @ 6:59am 
Easy fix tbh, it is just adding some cameras and grouping them.
Alysius  [author] 7 May, 2019 @ 7:26pm 
Looks like not enough Raycast Cameras so the missile launched late (only when u steer and face cameras to target). the script needs the camera to determine size so that it doesn't launch missiles on debris (turret only provide targetvooint and no size info). Hope this helps!
Mike Dude  [author] 7 May, 2019 @ 3:08pm 
KEEN GRAVITY DRIVE BUG: The gravity drive may not work upon initial spawn or construction. To fix this follow this sequence:
1. GDrive PB OFF
2. Gravity Generators OFF/ON
3. Mass Blocks OFF/ON
4. Ship Power (Y) Off/ON
5. GDrive PB ON
If you encounter this, please upvoate the KSH bug report here: https://support.keenswh.com/spaceengineers/general/topic/gravity-drives-stopped-working-after-1-190
Mike Dude  [author] 7 May, 2019 @ 3:04pm 
KEEN PROJECTOR BUG: The missile may only fire 1 time due to a projector bug not keeping projection. If you encounter this, please upvote the KSH bug report here: https://support.keenswh.com/spaceengineers/general/topic/1-190-1-keep-projection-on-projectors-no-longer-working