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At some point I may return to Stellaris, but it's not something on my current radar.
Since I haven't updated this in at least 6mos, there are likely some issues with it. But I just don't have the time to maintain it myself. Apologies, and hopefully someone would like to update it themselves. It's not a lot of files to update, but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts).
Some folks might want to check out Distant Worlds 2. Not quite the same experience as Stellaris - different cuppa - but a hellova game in its own right.
yeah, the core game has removed some basic sections - and more of them still in the later shipsets it seems (I had already scaled back use of sections that they stopped supporting in a previous pass). I can perhaps look at overloading some of the existing sections to make it not so visually wrong -- but without the gun hardpoints - the turrets won't be visible. Should work okay, I believe, but less than ideal.
The fungoid missile bow does seem to have a minor issue though: at least in 3.2.2, the missile and point-defense turrets don't appear in the hardpoints, despite being equipped. That's only an aesthetic thing though.
I do want to thank you for this mod though! It's vastly improved my enjoyment of the game.
I thought I'd addressed that a while ago - but maybe the newest shipsets from Stellaris have even fewer sections? lame, if so.
I like mixing missiles and fighters on my carriers - not a bad combo.
I pay less attention to the computers - but as you say - the AI isn't anything to get excited about.
(I just keep this slot manually empty).
Personally, I dont understand any other slots except for PD and H on so called "carrier" ships.
Because the idea of a carrier is to stay as far away from combat as possible, and launch squadrons of fighters. As soon as you put any weapons on this ship (even with carrier computers) the ships move too close to the frontline and get targeted as any other combat ship.
But thats an issue with vanilla game balance and ship behavior.
I use mods with advanced carrier computers where they stay at the far edge of the system and engage from great distances.
Anyway, yours is a great mod, really like the changes. Especially +evasion on destroyers, suddenly they are now much more usefull)
I also kept the same game-balance, where a 1H == 1L == 2M == 2G == 4S.
I could change that 1M to 1G. That'd be both fair and more sensible...
And yes, this mod simply renames vanilla battleship "hangar bow" (1H + 2PD + 1M) to "carrier bow" with the same 1H + 2PD + 1M ..
Maybe consider changing this unnecessary 1M to +1H of a total 2H+2PD