The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Duvet
   
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Tags: Lua, Items
File Size
Posted
Updated
20.432 KB
6 May, 2019 @ 6:29pm
7 May, 2019 @ 5:15am
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Duvet

Description
Isaac has found his duvet in the basement!
Isaac was running to the boss room from across a cleared floor and forgets that one of the rooms is just spikes and takes damage. Has this ever happened to you?

What does it do?
When in a room with no enemies, you resist all damage including fires, spikes, stone grimaces etc.
(This does not include blood donation machines, the IV bag, fake damage (eg the dull razor), devil beggars, curse room doors, sacrifice room spikes or damage from time based challenges)

I welcome balance suggestions.
10 Comments
Kris Dreemurr 5 Jul, 2021 @ 10:32pm 
oo dose it work with rep tho?
DrinkSomeMilk (DSM) 20 May, 2019 @ 4:49pm 
Hm prehaps ask somebody to sprite it?
Gnorante 20 May, 2019 @ 2:28pm 
This should be a blanket reskin that costed more, as seen on Fight Club:

Tyler Durden:
Do you know what a duvet is?

Narrator:
It's a comforter...

Tyler Durden:
It's a blanket. Just a blanket.
DrinkSomeMilk (DSM) 12 May, 2019 @ 6:48am 
So is it a reskin of blanket?
the7screw 8 May, 2019 @ 10:54am 
what about radioactive poops?
TeddyTweaker 7 May, 2019 @ 1:30pm 
I hope it doesn't affect active trap rooms.
Rick 7 May, 2019 @ 11:27am 
I love this. Now those trash rooms were you just walk into fires and spikes can't do anything but cry
☢ Nato Potato ☢ 7 May, 2019 @ 5:38am 
good job, love walking into those rooms that spawn super troll bombs instead of enemies and just standing there and telling the game to suck it lol

also being able to open mimic/spike chests for free is cool
Taz  [author] 7 May, 2019 @ 5:18am 
Thanks for the suggestions, I've made all the changes.
☢ Nato Potato ☢ 7 May, 2019 @ 2:36am 
Not bad idea, I'd say add a check to disable it if there is an enemy in the room (as you can sometimes get enemies in cleared rooms, e.g. if Room:GetAliveEnemiesCount() + Room:GetAliveBossesCount() == 0 then)

and also add checks so it doesn't block damage from curse doors, sacrifice spikes and blood machines/IV bag/devil beggars/razor/etc (for these you can just check the damage flags e.g. DAMAGE_RED_HEARTS, for sacrifice room can just check if the flag is SPIKES and room is the sacrifice type)