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Space Engineers

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ISL - Volsung MK2-IV 39 Homing Missile Interceptor (Guided Missiles) DECOMMISSIONED
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
59.078 MB
7 May, 2019 @ 11:24am
12 Jan, 2020 @ 3:07am
4 Change Notes ( view )

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ISL - Volsung MK2-IV 39 Homing Missile Interceptor (Guided Missiles) DECOMMISSIONED

In 1 collection by Spite
ISL Graveyard
37 items
Description
Purpose
A short range, well armed interceptor built for maneuverability rather than Durability.
Carries a payload of EITHER four LiDAR homing missiles (Alysius's script) OR four guided missiles (RDav's script)

Comes in a several variants:

Viking - Atmospheric (LiDAR missiles): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729202195

Viking - Atmospheric (Guided missiles): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735024934

Viking - Atmospheric (without payload): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729202711


Vanir - Hydrogen (LiDAR missiles): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729203132

Vanir - Hydrogen (Guided missiles): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1735026499

Vanir - Hydrogen(without payload): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729203497


Volsung - Ion(LiDAR missiles): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729204014

Volsung - Ion(without payload): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1729204409

Features
Tools, Scripts & Weapons:
2 gatling cannons
2 reloadable rocket lauchers
1 gatling turret
JTurp's Lidar Mapping script
SAM autopilot script
Avaness's Formation Flying script - leader
MMaster's Automatic LCDs
4 LiDAR Missiles - Hydrogen variant needs to be refueled manually (via small cargo container)
Alysius Easy LiDAR Homing Missiles
Rdav's Guided Missile Script
Alysius Missile Status Script - every time you weld a new set of missiles, please use the RESET command
Alysius Launch Control Script
Blargmode's fancy ruler scipt - get information about target front camera is scanning. Also outputs GPS of target to custom data of PB and LCD (Useful for missile modes 1 and 4). Please keep this off when not using it to prevent lag.

Power:
3 batteries

Movement & Control:
1 remote control
1 cockpit
1 gyroscope
10 small ion thrusters
8 large ion thrusters

Cargo Space
1 connector - underside

Miscellaneous:
2 cameras - underside (for docking) and front
front facing lights
2 Projectors - holds blueprints for the two missile payload options
1 text panel for Automatic LCDs
1 text panel for missile status
1 text panel for Missile guidance/cruise control
3 Timer blocks - one is set to stop the formation script & begin the autodocking script. the other two are used for telling escort drones you have set up to follow the ship to start or stop following in formation (default has start/stop commands for "Drone1" "Drone2" "Drone3" "Drone4").

If you are using the factory in the collection, you will have to build the MK 2 with no payload, as the missiles will not fully build from the welder wall.

Use Toolbar 3 to fire the missiles, a variety of launch modes are available:
MODE 0 - Uses the front camera for lock on
MODE 1 - uses GPS Coordinates from the R_TARGET text panel
MODE 2 - same as MODE 0, but with initial camera guidance
MODE 3 - Camera guided only; missile follows where your front camera is pointing
MODE 4 - Cruise missile using GPS Coordinates from the R_TARGET text panel
MODE 5 - Homing using the ships R_DESIGNATOR turret
MODE 6 - Non-homing missile; goes where the front camera was pointing when launched.

See Alysius's set up guide here for more details: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1211340504

Be wary when carrying a full missile payload, if you have their thrusters on, the forward acceleration is very much faster than any other direction! You can turn them on and off on toolbar 3.

All Programmable blocks are turned off in this blueprint, to get them going again, just turn them back on. Each ship also has text panels on the sides to display a registration number.

Has an empty mass of 37942 kg

All ships in this set have a rear mounted Merge block and can be printed using a welder wall with one (large grid) piston.

Toolbars
Toolbar 1
1. Thrusters All On
2. Thrusters All Off
3. Thrusters Braking On
4. Thrusters Braking Off
5. Lights On/Off
6. Connector Switch Lock
7. TB AutoLCD script On
8. TB SAM script On
9.

Toolbar 2
1. Battery Discharge
2. Battery Recharge
3. Camera Front
4. Camera Underside
5. Gatling cannon Control
6. Rocket Launcher Control
7. Gatling Turret Control
8. Gatling Turret On/Off
9. Antenna On/off

Toolbar 3
1. PB Launch Control " MODE:0"
2. PB Launch Control " MODE:1"
3. PB Launch Control " MODE:2"
4. PB Launch Control " MODE:3"
5. PB Launch Control " MODE:4"
6. PB Launch Control " MODE:5"
7. PB Launch Control " MODE:6"
8. Warheads Arm/Disarm
9. Missile Thrusters On/Off

Toolbar 4
1. PB [SAM] "prev"
2. PB [SAM] "next"
3. PB [SAM] "select"
4. PB [SAM] "screen"
5.
6. PB [SAM] "add"
7. PB [SAM] "remove"
8. PB [SAM] "start"
9. PB [SAM] "stop"

Toolbar 5
1.
2.
3.
4.
5.
6.
7.
8. Guidied Missile warheads Arm/Disarm
9. Guidied Missile Thrusters On/Off

Toolbar 6
1. LiDAR missile Payload Projector On/Off
2. PB Ruler "scan" - get GPS position of target from custom data
3. PB Ruler On/Off
4. Guided missile Payload Projector On/Off
5. PB Guided Missile - "Fire"
6. TB Formation start - signal Drones to start following
7. TB Formation Stop - signal Drones to stop following
8. H2 Generator On/Off
9. TB Autodock
7 Comments
Spite  [author] 25 Jan, 2021 @ 10:09pm 
I think I do need to have a to-build list somewhere people can see, since I get the seam questions a lot, good idea ;)
Eevee 25 Jan, 2021 @ 11:32am 
aw ok maybe make a discussion on the isl shipyards for suggestions or stuff or maybe what your plans are so you have them written down
Spite  [author] 25 Jan, 2021 @ 11:05am 
I'm glad you got it working, but I wasn't really happy with the look either, and think I can do better now. So that's why I decommissioned them.
Eevee 25 Jan, 2021 @ 9:19am 
also safer to fly due to now having warheads armed before launch
Eevee 25 Jan, 2021 @ 9:14am 
so ive updated this one, to use wham and lamp, and its alot easier for the ship to launch the missiles, just want to know if you want the blueprint of it.
Spite  [author] 7 Jun, 2019 @ 12:39pm 
They are all preloaded in, you just have to turn the programmable blocks on. They are set to off in the blueprint to cut down on processing power used if you don't need all of them.
sgtklink 7 Jun, 2019 @ 12:05am 
Looks nice. But are all of those scripts already pre-loaded into the PB's, or do they have to be set?