Space Engineers

Space Engineers

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Universal Jump Ring (Vanilla, Survival Ready, DLC)
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
2.741 MB
9 May, 2019 @ 8:16am
1 Change Note ( view )
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Universal Jump Ring (Vanilla, Survival Ready, DLC)

Description
The Universal Jump Ring is a heavily armoured mobile structure that allows ships without a jump drive to jump to a location (though it's mainly intended to go with the dragonfly exploration ship). Its not a station but rather an extension to an already existing ship, however it can be remote controlled.

It has to be kept in orbit away from planets as its very heavy and lacks enough thrust to escape the gravity well from those planets. There is a jump mode/standby mode but other then extending the solar panels its mostly a decorative thing (the idea is you toggle this mode so it can properly use the solar panels while you leave it in orbit), It has some small production capability's, 4 large cargo containers for safe storage, and a projector with the Dragonfly pre-selected as a blueprint (incase you and your ship meet an untimely end while planet-side). Close to the bottom is a small pressurized room that contains a survival kit.





There are, 28 batteries, 12 solar panel's, 36 gyroscopes, 8 gatling turrets, 30 small reactor's, 30 Ion thrusters, more lights then what was necessary, 2 jump drives, 4 large cargo containers and one small cargo container, 3 cameras, 3 timer blocks, 1 assembler with a speed module, 1 basic refinery, 1 antenna, 1 o2/h2 generator, a projector, a remote control block, 4 pistons, a survival kit, and finally, 235 conveyors.

Its quite expensive for something intended to be mid game but you would probably only need to build 13% of it to get it working.




Now for some even more extremely specific info
-Total block count of 2,539
-632 non armour blocks
-PCU of 11,997 (Performance Cost Unit)
-2,948,705 triangles

and finally a grid mass of 3,642,743

I have to warn you though that this grid's pistons have a good chance of violently exploding if you use the merge block on anything larger then the Dragonfly (or something that's not the Dragonfly in general). I don't know why it does this but It helps to have the solar panels extended first before using the merge block, or do tests in a creative world to see witch of your ships are compatible.
3 Comments
Commander Amaro 13 May, 2019 @ 6:00pm 
Cool
Com_turtle  [author] 9 May, 2019 @ 10:25am 
Below is a link to the Dragonfly exploration ship