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What I found was a number of older track mods in my list that probably haven't been updated in quite the while throwing flags for old surface files. I was able to replace them in my own game files, and if anyone wants, message me and I'll walk you through it, though it does involve navigating through Steam's mod file structures, a labryrinthian maze of headaches in itself.
Tracks that I replaced files for were Stockton 99 and TabsMod track of BathHurst.
After that, it's about ~250 hours of work doing test and tunes, and whatever got absorbed in that with the texture sets. Again once you figure out Bugbear's system, you can probably bang one out in an hour or so.
I also ran into the problems with the deathloop and hellride track. And some TVE tracks had some problems too from what i remember. I fixed that for myself and also got rid of the non vanilla cars the mod uses. Also made some changes here and there..
From then on on i used your mod as a basis for my own "arcade overhaul" mods that i am still working on. Playing around with the physics a bit in combination with the faster cars..interesting results to say the least :D
Learned a lot from looking at the files in your mod and how to make the changes i need for what i have in mind. Also can see the work you put into this. Its very appreciated. Thx and good work.
I have no idea why the Gladiator would crash the game, that's a new one for me. All I added was a full handling profile and engine/supercharger options. Nothing mandatory for the game to run anyway.
In other news, I'm 99% sure I know what causes the Bus mods to crash and have had that once before. It's been pulled at present and shouldn't affect being able to spec it out. Testing continues on that front.
Anyway, it was very solid until 2 game patches ago and now things aren't I take it. I haven't been having as much fun with the game and am a bit burnt out at present but I'll get it figured out eventually. Thanks for trying it out nonetheless.