Brick Rigs

Brick Rigs

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Naglfar Helicarrier Lite Version
   
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13 May, 2019 @ 4:23pm
24 Apr, 2020 @ 7:54pm
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Naglfar Helicarrier Lite Version

Description
UPDATE 25/04/20!

The cargo ramp is now fixed! 11 Months later and I've finally noticed that it was broken!

OVERVIEW

This is a more resource friendly version of my Naglfar Helicarrier with ~25% fewer bricks (8719 reduced to 6385). Some of the "less essential" features have been removed. The original version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1733638357

Aptly named after the Norse ship of the dead that heralds the beginning of Ragnarok, when this ship fills the sky, it will probably be the last thing you see. This gargantuan airship is purpose built for rapid assault and deployment of forces into enemy territory. It is held aloft by four massive heavy lift rotors, so it's basically Satan's quadcopter. It is equipped with a runway for launching and landing small aircraft and three fully functional gatling cannons. This ship is also equipped with revolutionary auto-stablisation technology, which allows a stable hover to be maintained while the bridge is unmanned. This allows a single operator to explore the ship and use the turrets while airborne, which enables extreme versatility.

My "Valkyrie" Compact Jet Fighter which is small enough to work with this helicarrier can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1734153842

DISCLAIMER: Despite being a "lite version", this is a full scale, aerial battleship with 6385 parts. Do not expect an amazing framerate and do not spawn in multiplayer unless you wish to get banned from servers! For reference, with a GTX 980ti, i7-6700K @ 4GHz and 16GB of RAM, I achieve ~15 FPS in flight and ~30 FPS when parked (which is about twice as fast as the full version).

CONTROLS:

General:

Q: Start/stop engines
LeftMouse: Fire main autocannons
Alt: Switch between Hover mode and Tilt/Taxi mode
I: Toggle lighting
C: Toggle view

Normal mode (Hover Mode)
This is the default mode where the auto-hover system is engaged and the vessel will try to stay level. Camera can be freely rotated in this mode.

A/D: Steer Rotors (Yaw)
W/S: Forward/Reverse Boosters (LOUD!)
PgUp/PgDn: Ascend/Descend

Alt Mode (Tilt/Taxi Mode)
This mode can be used to disable the auto-hover and pitch/roll manually (good for strafing runs) and also for taxiing on the ground. Camera is fixed in this mode.

A/D: Steer Undercarriage
W/S: Undercarriage Forward/Reverse
Left/Right: Roll
Up/Down: Pitch Down/Up (Inverted Y)

Gunner Seats

Press C to find first person view
Use arrows or mouse to aim
Use Left/Middle mouse for primary/secondary fire

LIST OF FEATURES
-Auto-hover
-Runway for small aircraft
-Helipad
-Fixed Gatling Cannon x2 (Main seat control)
-Gatling Cannon Turret (Gunner seat control)
-Cargo bay with rear ramp (can accomodate ~2 main battle tanks or lots of regular sized vehicles)
-Hangar with turntable (can accomodate one small aircraft)
-Dual Elevators linking cargo bay with hangar (can accomodate regular sized cars)
-Crew quaters
-Command centre

FEATURES THAT HAVE BEEN REMOVED IN THE LITE VERSION
-AA Cannon x 4 Turret x2 (Gunner Seat Control)
-Cannon + Heavy MG Turret x 3 (Gunner Seat Control)
-Escape pods with auto-landing x2 (press Q to launch when seated in pod)
-Cargo bay floor door with crane for carrying large cargo or retrieving smaller cargo
-Holographic ship status display in bridge (shows pitch/roll and engine status)
-Warning systems: Sounds siren and generates visual warnings in bridge when either a rotor fails, or tilt levels become unstable.
-Detailed stairs (saved a suprising amount of bricks!)

WARNINGS

This vehicle is still pushing the game engine to the limit, and as a result there are some "minor issues". While these are mostly less prominent than in the original version, some still persist, and the severity may depend on how powerful your PC is:
-God mode required when walking around ship. Respawning without God mode can launch the ship at extreme velocities in a random direction (usually into the ground)!
-Walking around the ship while airborne is only safe in the more open spaces. In narrow corridors, doorways, stairs, etc. player collisions can sometimes send the ship spinning out of control.
-Walking around the ship can also cause the autocannons to misfire for some reason, resulting in recoil which can cause the ship to drift.
-Standing at the front of the ship for too long can sometimes overwhelm the auto-hover and result in a nosedive (I think this only happens when the ship is moving in certain directions now).
-The autocannons and AA cannons use proximity sensors which can behave unpredictably with the low framerate, resulting in misfires and non-fires.
-Never exit an aircraft in the hangar (I know this is annoying), as the player model will clip into the ceiling and either send the ship into space or smash it into the ground (does result in epic explosions though). CapsLk can be used to switch to the bridge an exit that way if one wishes to leave an aircraft parked in the hangar.

SPAWNING:

This vehicle can be safely spawned at airports or the front drag strip garage at the racetrack. The canyon has no safe spawn points, but free mode can be used to spawn at the flat area in the south west, or at a sufficiently high altitude to engage the engines.
25 Comments
BananaThunder341 26 May @ 8:13am 
this man made 3 vehicles for BR wich are sick, dint elaborate why and left
captain cheese 26 Nov, 2024 @ 12:45pm 
minifig24 i dont know how to use editor properly could you upload a fixed version
Oreo 14 Jun, 2023 @ 11:55am 
or just an update to fix stuff and mabye add some stuff
Oreo 9 Jun, 2023 @ 7:09am 
this is one of my favorite thing to use and it would be cool if you re-made it to fit the newer versions like mabye next update for the cockpit you could use the new number display anyways like i said nice build:steamthumbsup:
pokemonbb888 6 Jun, 2023 @ 11:13am 
creator can you fix the hovering problem?
Cobrachicken456 13 Jan, 2023 @ 4:54pm 
i love it!
Minifig24 16 Oct, 2022 @ 9:50am 
For anyone having trouble with this in 1.2 I have a very simple solution: select all 4 turbines, then change the pitch input axis from custom to "pitch" and the roll input axis from custom to "yaw." This will bypass the auto hover sensor system that worked in Legacy but causes extreme instability in the new version.
pinebob 5 Oct, 2022 @ 3:28pm 
bruh i shot one rotor midair with the assault rifle and it caused a fire to explode everything else so you might wanna fix that
piepie3.149 28 Jul, 2022 @ 7:42pm 
this is my favorate workshop creation to use but its broken rn and has a really hard time being stable so i cant really land anything on it or even put a vehicle in it without it shaking like crazy
bambixander 3 Jul, 2022 @ 6:27pm 
it used to work perfectly and i used it in singleplayer quite regularly

however now it acts like its a boat in the middle of a hurricane and the guns do not stop going off when it is moving andddddd yeah