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Make Me An Archotech (1.0 only)
   
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Mod, 1.0
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14 mei 2019 om 2:56
2 mrt 2020 om 0:51
2 wijzigingsnotities (weergeven)

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Make Me An Archotech (1.0 only)

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NOTE: This mod is NOT updating to version 1.1. If you're still on 1.0, it should continue working. If you've moved on to 1.1, please simply unsubscribe.

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Adds ability to craft vanilla Archotech parts with vanilla materials at the Fabrication Bench.

A basic mod which adds recipes for each of the vanilla Archotech body parts, using vanilla Research (Vacuum Cryptosleep Caskets for now), vanilla materials, and a vanilla workbench (Fabrication).

Crafting these requires 12 Crafting skill and 6 Intellectual skill.

Eye:
20 Plasteel
8 Advanced Components
6 Jade
4 Uranium

Arm:
30 Plasteel
8 Advanced Components
10 Gold
6 Uranium

Leg:
30 Plasteel
8 Advanced Comp
10 Gold
6 Uranium

Each part takes 2x as much Work to craft as its Bionic counterpart.


Not at all recommended for use with other Archotech crafting mods such as the excellent EPOE. However, that's a good place to start if you're looking for something more robust than this.

Mods such as ResearchPal do detect and display these recipes as unlocked by Vacuum Cryptosleep Caskets.

Created at the request of my brother :)
14 opmerkingen
tsu21 4 mrt 2020 om 2:58 
update plz
SnipTerZ 28 feb 2020 om 16:48 
Update plz?
pgames-food 19 mei 2019 om 19:06 
well done for making something for your brother... (next time he pinches some food from your plate, you can remind them of this nice mod you made especially for them) :)
Limão 19 mei 2019 om 10:20 
ok man thanks for explanation. i already know about the notepad++ but anyway its good to see this mod in game =)
monktk  [auteur] 18 mei 2019 om 22:12 
However, any increase in materials costs will not be enough to turn this into a wealth dump - which would be its own kind of unbalanced. This is intended to literally spit out the exact same items which already exist in game, so I also won't be doing something like changing the market value of these parts to compensate for something like that. I'm certainly open to adjustments, but not so far as to make this a wealth dump.

But as @Alkpaz says, it's actually pretty easy to go in and just change some values around in this mod for your own use if you want something really crazy expensive :)
monktk  [auteur] 18 mei 2019 om 21:58 
@Trerri: This is not Genetic Rim. I was merely explaining the difference in the functionality of the mods to someone who asked.

@Limão: Thank you for the feedback :) I basically just made this mod for my brother (I myself had never even installed a mod before making this, though I have a handful now) and decided to publish it in case anyone else was looking for similar. I'm certainly open to adjusting the recipes at some point, but this is just a first pass at a functionality my brother spent some time looking for and could not find - a way to make Archotech prosthetics using purely vanilla materials, tech, and workstations.

I did try not to make it TOO close to Bionics in terms of cost and difficulty to make, but I'm just some dink who learned how to make mods to make one for her brother ;) It may indeed be a bit on the cheap and unbalanced side. Might take a look at it later if "too easy" is the consensus.
Alkpaz 18 mei 2019 om 14:22 
@Limao you could edit the *.xml file itself to add more ingredients if that is what you are after. Just open it in Notepad++ under: steam/steamapps/workshop/content/294100/1740991655/patches/MakeMeAnArchotech.xml
pgames-food 17 mei 2019 om 15:12 
thanks monktk for the info
i forgot about that - i remember now. (thats what 400 mods does lol) :)

so far i only have a few bionic parts (in storage) and some magnetic fingers (for the transhumanists), so not sure about balance as havent tech-ed up yet, though maybe if it is the ultimate endgame tech, 3 times as much cost might work?
Limão 17 mei 2019 om 8:48 
dude i really think this mod shold have more dificulty to make any archo part. archo parts is beyond of space tecnology and i believe this "ingredients" is to easy make a crack in the game. Make or more "ingredients" to make a part for a exemple: an archo leg 20 advance component 150 plasteel 100 gold some silver and 150 uranium. in my opinion this make a really dificulty for a end-game item