Besiege

Besiege

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Random Map Generation
   
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Types: Levels
Level Categories: Single Player, Sandbox
File Size
Posted
2.341 MB
14 May, 2019 @ 7:08am
1 Change Note ( view )

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Random Map Generation

Description
I've been fiddling around with the idea of random generation for a while. My first experiments with it were in mid 2018, and once I found out how Nice Names (That AI guy :P) set get system works, I made a second version, this one did not have height differences, and thus was really boring. I cam up with this version a week ago, and I think it turned out pretty neat.

Keep in mind map generation speed is dependent on fps. Try to keep your fps above 24 during map generation. If you dont there is a chance you destroy the houses while loading in.

I hope to use random map generation in a besiege game somewhere in the (probabaly rather far away) future.
10 Comments
Mundkoko 28 Jul, 2024 @ 1:35am 
this is perfect for plane crashes so you get a different map each crash
Casper  [author] 22 May, 2019 @ 10:26pm 
Turkey, if everything is correct you can just load up the map in multiverse and start simulation, a wait command will start in the left top once thatbis finished youll start in the map.
Bones 22 May, 2019 @ 12:46pm 
How do you use it?
Casper  [author] 20 May, 2019 @ 8:36am 
DragonSlayer261 in a nutshell, I used nice names setget to convert random variabels to transforms, and let the tree and rocks slowly descend on the map until they reach the ground. It works in stages to make it less CPU heavy.
Mouse 20 May, 2019 @ 7:51am 
its awsome
Mouse 20 May, 2019 @ 7:51am 
well how do you do this
Ross P. 19 May, 2019 @ 1:23am 
Great idea and execution! :steamhappy:
晨光.熹微 18 May, 2019 @ 8:18pm 
so cool !
SparkleSkies 16 May, 2019 @ 4:50pm 
Impressive
Reкт | Reкт ⁑✭⁑ яeкT 14 May, 2019 @ 7:07pm 
I love it. i thought you just had sections (kinda like legos) and then it just plucks them together (in like cubes) but its far more better than that