Arma 3
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Dissension Altis V 1.51
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Collection
Tags: Tag Review
File Size
Posted
14.183 MB
14 May, 2019 @ 7:23am
1 Change Note ( view )

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Dissension Altis V 1.51

Description
If you load this scenario in SP, IT WILL NOT WORK

AI Commanders

These AI commanders are more than your "capture closest territory" formulas. They come with randomized personalities and army traits.

Personalities: These will dictate how the AI choose to engage enemies. Some commanders will like all-out blitzkrieg strategies while others prefer more subtle approaches.

Army Traits: These will determine what the commander prefers to create their army with. Every commander will have the basics, but some will prefer more infantry while others will prefer more tanks.

These traits interact with many variables to create a unique experience each game. Each of these traits can drastically change the approach the commanders take to the battlefield. Perhaps one commander prefers settings traps and ambushing enemies, while another prefers a Blitzkrieg approach, while yet another prefers to sit back and let the artillery do the talking.

AI Hate Humans

AI commanders always have something in store for players. They like to adapt to what players are doing. If they notice you using a little too much air, they will just order (which takes resources) a lot of anti-air vehicles, planes, or whatever they'd like. They will match your force with equal force, if they have the resources. Simply steam rolling over the AI with numbers will not be enough - you will need strategy. You will need to attack the AI from multiple sides.

Have fun trying to simply "drop" onto the commander to kill him. He doesn't like that. WORK AS A TEAM!

Dissension offers an actual difficult Players vs AI challenge. You have to work together.

AI Base Construction

The AI commander will dynamically utilize squads to defend, patrol, and assault areas. The AI commander will deploy structures and respawn points in new locations to keep the travel time to a minimum for troops while also generously giving out vehicles to select AI squads to traverse the distance before and after combat. Even bodies of water are not a problem as AI will automatically use aircraft to transport units AND vehicles across great expanses of land or sea.

Each spawned unit takes 1 ticket and costs resources. It is vital that the AI commanders can quickly expand and spend resources effectively to produce a steady stream of units.

Player Base Construction

Players can construct their own bases where they can respawn, sell vehicles, sell gear, purchase gear, and purchase vehicles. Be warned, AI will actively seek out player bases if they are too close.

Base Destruction

Base objects must be destroyed by placing "explosives" on them. If the explosive is not disarmed, it will...explode... and destroy the structure. Players must protect their structures against enemy players and AI alike, lest your base be removed from the face of the planet.



Randomized Map Resources

Dissension can run on almost any map that has multiple towns and is properly configured, with a simple copy and paste setup. In Dissension, you don't just fight over the towns, you fight over everything.

See that interesting point on the map? Yeah, you have to capture that. See that random little island that most people forget about? Yeah, that needs to be captured, prepare for an island invasion.

Each map grid, and each town, produce resources for the AI commander's war machine. The more towns/grids you capture, the more cash you get as well.

Every town produces a randomize amount of all four resources (Oil,Power,Cash, and Materials). Every grid produces 1 random resource, based off what map objects are around that grid.

Advanced UI Design

Navigate every feature the game has to offer right from the convenience of a single screen. This UI was lovely crafted by Soolie, a master of ArmA UI design.


Supply Lines

As the battlefield expands, so does the commander's need for supplies. Supplies must be ferried by players to local structures. Delivering these supplies gives the commander a nice boost of resources and you get a nice cut of the cash as well.



Recruit AI

Recruit AI into your squad to help man vehicles or to take with you into a town! Every 10 levels gives you one additional AI that you can recruit.



Custom Medical/Engineer/Sniper System

This comes with a custom medical system. It's simple, but effective. Engineers get rewarded for doing their job, and medics get rewarded for doing their job.

You just revived someone? Well here you go pal, here's some nice cash and a little bit of XP.

You just got revived by a player without a medikit? Well you're up, but pretty bruised and slow. Well, a FAK will get you up to a decent speed...but without a medic you won't be healed completely.

Are you a sniper? Well don't worry if you don't get a lot of kills - the further you can shoot that enemy standing stupidly in the open, the more money you can get!



Custom rearm/repair/refuel system

Ha! You thought you could just hop into an artillery piece and saturate the map with arty without paying for it, didn't you? Well not only do you have to pay for the artillery. You have to PAY FOR EACH ROUND. Yep. When you go to rearm, you get charged for every round. Ouch. Better make sure those rounds count. This holds true for repairing and refueling, it will cost you.



Non-Restrictive Leveling System

What's this? A leveling system in an ArmA mission that doesn't simply let you unlock weapons? Weapons that you already paid to have? So, what. Your fancy leveling system must unlock the right to access vehicles? No? Hm. What does it do?



The leveling system simply allows you to gain access to unique abilities that do not offer a severe advantage over the battle field. The heavier abilities take time to level to and are costly. While the most frequently used lesser abilities take a few hundred $ and allow you to resupply your team more effectively. You get the idea. It's a fun way to watch yourself progress without it overriding what you do.

The idea is simple: Give the player more things to play with, not return what they lost.



Freedom of Movement

Just like many other CTI missions, the players are free to do just about anything. Perhaps you enjoy helping the AI take towns. Or maybe you enjoy setting up ambushes on convoys or supply lines. The sky is the limit and Dissension aims to create a fun experience no matter where you go in the world.



Squad Radar

What? Another scripted squad radar? Big deal.

Wait! This one is fancy, I promise. See? Hit backspace there. You see? You can filter through all sorts of different modes. You can see names, primary weapon, secondary weapons, unit roles, or even disable it!



Vcom AI

Vcom AI is baked right into the mission, SO DON'T RUN THE MOD WITH THIS. This means that the AI are vicious in attacking the players AND don't break the mission. Because it was designed around it by the guy who made the mod! Would you just look at that. I hope you like being mortared.



Vehicle Customization

Feel free to deck out your vehicles with whatever gear you want! Take advantage of ArmA's customizable vehicles. Would you like to have 12 GBU's on that plane? Well you can do that! If you can pay...



Parameters, Parameters, Parameters

Almost everything about Dissension is customizable. Just look at the size of these parameters!


Have questions? Want to play with a group? Have suggestions? Want to pick a fight? Suggestions? Features? Go here:
https://github.com/genesis92x/Dissension/issues


Come to our Discord to play:
https://discord.gg/gxc2Wzy

I spent many, many, many hours on this project. Feel free to warm your cold heart by donating to a poor ArmA 3 coder:

https://www.paypal.me/SmithDominic
Popular Discussions View All (7)
24
21 Jan, 2022 @ 10:00pm
Bugs (post em here)
Mr.Wanaskiwin "Navarone"
7
23 Apr, 2022 @ 9:03am
Questions
Rain Twister
6
5 Apr, 2020 @ 4:25am
Any Servers?
The Falcon
143 Comments
botted 5 Feb @ 6:16pm 
Is it possible to use Zeus for fun purposes? : )
Cigarette 8 Oct, 2024 @ 10:03am 
The rifleman experience is so neglected these days,
Its cool to be a main character or a sqaud leader, but i /really/ miss when it was like the days of the OG COD games, where your just following orders.

I want to be a soldier, not a commander of a entire war, and this mission provides it, so i'm naturally really excited to play it.

I'd love to see this expanded down the line with other maps and even factions,
Maybe a faction selection that adds things like RHS, CUP, (C)DLC's, and Aegis?
DICE 27 Feb, 2024 @ 4:44pm 
alaways fun
YourAverageJoe 5 Nov, 2023 @ 5:17am 
How do i save game? @Dominic
Dominic  [author] 2 Nov, 2023 @ 11:49am 
Because you can launch it to play "SP" by hosting a LAN listen server. Its just a few extra clicks :)
Cuervo Celestial 2 Nov, 2023 @ 9:54am 
If it doesn't work in sg why even bother to put the tag?
Pat 2 Apr, 2023 @ 3:01pm 
Does anyone know how to reset the earned XP to 0...?
Emiricol4Rl 27 Dec, 2022 @ 2:16am 
Discord link expired
Lying Sack Of Fun 15 Nov, 2022 @ 1:44am 
Wish I could use any modded faction on this.
Lying Sack Of Fun 13 Nov, 2022 @ 10:58am 
Oh wow. I didn't think you got a friendly AI commander. This is awesome.