Imperator: Rome

Imperator: Rome

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(Outdated) Bloodlines 1.2
   
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15 May, 2019 @ 4:10am
9 Oct, 2019 @ 2:05am
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(Outdated) Bloodlines 1.2

Description
For the time being this mod is obsolete as I have little interest in modding Imperator at the moment. Current version to use:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1999873334

*NOT IRONMAN COMPATIBLE*

First thing I wanted to do in Imperator was unite the Argead Empire and gather up all 6 of the diadochi traits with a single character, a bit of CKII eugenics if you will, however I soon found out it wasn't possible due to most of the traits being patrilineal only, thanks Paradox. Anyway I waited for a mod, waited a bit more, then got tired of waiting so here is my mod.

Things this mod does

-Makes all the diadochi traits matrilineal and patrilineal, so you can gather all of them onto a single character
-Adds the "Blood of the Argead" trait to the 3 sons of Cassander and Thessalonike
-Adds more "Bloodline" traits to the game, which are all also matrilineal and patrilineal
-Both diadochi and new traits get a new governor and unit commader effect
-All 20 of the starting Roman families get their own "Minor Bloodline", patrilineal only to tie it to its own family
-3 "Legendary" traits for Pyrrhus of Epirus, and Chandragupta and Ashoka of Maurya, non-inheritable

Bloodlines

Ruling family of Sparta, the Agiads. Descendants of Warrior-King Leonidas and even Hercules himself.
"Blood of the Agiads"
Martial +1
Heavy infantry defense +10%
Discipline +5%
Local manpower +10% (Governor)
HI Discipline +5% (Commander)

Ruling family of Heraclea Pontica, the Achaemenids. Remaining rulers of the recently dissolved Persian Empire.
"Blood of the Achaemenids"
Charisma +1
War score province cost -10%
Agressive expansion impact -10%
Local unrest -1 (Governor)
HI Discipline +5% (Commander)

Ruling family of Maurya, the Mauryans. Mauryablob of India
"Blood of Chandragupta"
Finesse +1
Pop growth +0.05
Build time -20%
Local pop growth +0.05 (Governor)
WE Discipline +5% (Commander)

Ruling family of Syracusae, the Agathoclids. Tyrants and Kings of Sicily.
"Blood of Agathocles"
Charisma +1
Mercenary maintenance -10%
Monthly tyranny -0.02
Local starting ship exp +10% (Governor)
HI Discipline +5% (Commander)

Ruling family of Epirus. Descendants of Aeacus and greek hero Achilles.
"Blood of the Aeacidae"
Martial +1
Siege ability +10%
Heavy infantry offense +10%
Local starting cohort exp +10% (Governor)
HI Discipline +5% (Commander)

Ruling family of Judea, the Zadokites. Descendants of High priest Zadok.
"Blood of Zadok"
Zeal +1
Omen power +10%
Commerce income +10%
Local garrison size +10% (Governor)
LI Discipline +10% (Commander)

Atropates, founder and ruler of Atropatene.
"Blood of Atropates"
Zeal +1
Horse archer speed +10%
Omen power +10%
Local tax +5% (Governor)
LC Discipline +5% (Commander)

Ruling family of Armenia. The dynasty has ruled Armenia for centuries.
"Blood of the Orontids"
Martial +1
Light cavalry speed +10%
Fort maintenance -20%
Local defensiveness +10% (Governor)
LC Discipline +5% (Commander)

Hamilco Barca, head of the Barca family of Carthage. Also adds the trait to "Rise of the Barca Family" event characters.
"Blood of the Barcas"
Martial +1
Siege ability +10%
Global supply +10%
Local manpower +10% (Governor)
WE Discipline +5% (Commander)

Arsaces, founder of the Arsacid dynasty. Spawns through an event after forming Dahae as one of the tribes north of Parthia.
"Blood of Arsaces"
Martial +1
Army morale +10%
Global unrest -1
Local commerce income +5% (Governor)
HA Discipline +5% (Commander)

Ruling family of Bosporan Kingdom, the Spartocids.
"Blood of the Spartocids"
Finesse +1
Pop growth +0.05
Commerce income +10%
Local citizen output +10% (Governor)
HA Discipline +5% (Commander)

Ruler of Bactria, Sophytes.
"Blood of Sophytes"
Charisma +1
Diplomatic reputation +1
Wrong culture-group happiness +10%
Local tax +5% (Governor)
HI Discipline +5% (Commander)

Diodotus of Bactria. Spawns through an event 50 years into the game, option to become leader 10 years after that.
"Blood of Diodotus"
Martial +1
Loyalty to overlord -50
Wrong culture-group happiness +10%
Local manpower +10% (Governor)
HA Discipline +5% (Commander)

Rulers of Taulantia and Dardania. Descendants of Illyrius, the eponymous ancestor of the whole Illyrian people.
"Blood of Illyrius"
Finesse +1
Monthly legitimacy +0.05
Same culture happiness +10%
Local tax +5% (Governor)
LI Discipline +10% (Commander)

Ruling family of Senonia. Descendants of Chief Brennus, who led the first sacking of Rome.
"Blood of Brennus"
Martial +1
Siege ability +10%
Clan retinue size +10%
Local tribesmen output +10% (Governor)
LI Discipline +10% (Commander)

Please note that randomly generated characters for existing families won't have the unique traits, nothing I can do there.

All traits also add 20 prominence

Diadochi trait additions

"Blood of Lysimachus"
Local tax +5% (Governor)
HI Discipline +5% (Commander)

"Blood of Antigonus"
Local garrison growth +10% (Governor)
HC Discipline +5% (Commander)

"Blood of Antipatros"
Local tax +5% (Governor)
HI Discipline +5% (Commander)

"Blood of the Argeads"
Local monthly civilization +0.02 (Governor)
HC Discipline +5% (Commander)

"Blood of the Lagidae"
Local attrition -1 (Governor)
C Discipline +5% (Commander)

"Blood of Seleucus"
Local civilization +5 (Governor)
WE Discipline +5% (Commander)

Suggestions for additions are always appreciated

Compatibility
Not compatible with any mod that changes the character_setup file, basically anything that modifies existing characters at game start
Will not add traits to any saves but will modify traits already there, such as the diadochi traits
151 Comments
rakovsky 25 Jan, 2023 @ 11:39am 
If I understand this Mod correctly, certain traits are passed down patrileneally. Does this happen in the Vanilla version of the game, or just in the Mod?

So if a Ruling Family's king has "Skepticism" as a personal trait (like some game characters do), then this is passed down to all sons?

I am guessing that the answer is No, and that all that Bloodline traits do is make certain bonuses appear and share automatically between all characters in a family, like giving an Omen power bonus to Zadokite family members in Judea.
II_Paulus_II 22 May, 2020 @ 8:49am 
I appreciate that perhaps you do not want to come back to imperator for sometime as a lot of people still don't like the game. I have linked this version of the mod in the description of my updated version, because you deserve the credit as the OG creator. I would be honoured if you would add me as a friend so that I can give you maker status on the updated mod, with no obligation to do any work xD until you come back. Bloodlines 1.4 version is always on the most popular list so I think its good for you to be there as a maker of the mod until you come back at least.
II_Paulus_II 22 May, 2020 @ 8:49am 
Hello my friend! As you know I have sourced you as the original creator of the mod but there have been some other people who have no contributed to the updated version of the mod. One person has done simplified chinese localisation and another has redone all the icons to be unique as well as providing me with russian localisation.

There have been some under the hood changes that you might also like, I have wrote events to give bloodlines to all game generated characters which the game would not automatically do.
II_Paulus_II 25 Mar, 2020 @ 5:46am 
ok max, I will update it for 1.4 xD
MAX  [author] 25 Mar, 2020 @ 4:29am 
@Master_of_Experts
I haven't really touched Imperator since last summer, so don't really know if I'll come back to it anytime soon. Maybe for 1.4, but most likely not. You are welcome to update and develop this in anyway you wish.
II_Paulus_II 24 Mar, 2020 @ 6:30pm 
@max, what's the story for 1.4? Let me know if you come back for 1.4 xD
Malkavian 15 Feb, 2020 @ 11:24am 
R.I.P Bloodlines mod
Apparently the author abandoned this mod since this mod hasn't been updated in months
II_Paulus_II 14 Feb, 2020 @ 6:11pm 
Hello lad, Do you mind if I update this mod for 1.3. Should not be too much work. If you don't respond I will make but acknowledge u. Also link back here. If you come back to mod imperator I will stop.
II_Paulus_II 12 Feb, 2020 @ 9:46am 
Atilar, some things in this mod have been shagged by 1.3 - specifically his addition of bloodlines for roman families. The great families change would ruin his mod for rome anyway.
Atilar 12 Feb, 2020 @ 12:14am 
Would you kindly update this mod?I like it sooooo much