Kenshi
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Wolverine - MCA - Compatibility Mod
   
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16 May, 2019 @ 2:55pm
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Wolverine - MCA - Compatibility Mod

In 1 collection by Zheyron
Kenshi Superheroes & Mutants
7 items
Description
This mod adds the new animations from More Combat Animation to the new races of Wolverine mod.

Both mods are required to run this compatibility mod:

Wolverine: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1742266375

More Combat Animation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1691422256
20 Comments
Zheyron  [author] 23 Aug, 2019 @ 3:57pm 
@快乐就完事了 Martial arts cannot grow as Wolverine fights with katana skill as default. This is not a problem. I designed it that way.
香煎橘子 23 Aug, 2019 @ 5:24am 
Author: Hello, Wolverine mod seems to have its own Tatsu Yamashiro. I attack the enemy empty-handed. Martial arts do not have any growth, while Tatsu Yamashiro's level has been rising all the time and it can also defend itself. I think you should fix this problem. Thank you
Shubs 21 May, 2019 @ 6:15am 
Nevermind, I think I found the issue. Is there some special clause in the start included for the race to give it all the listed traits? I imagine it's the claws? Because it seems like it does work with the actual start, but any other starts seems to give it the problem.
Shubs 21 May, 2019 @ 6:14am 
Do you think it could be Animation Overhaul - Crafting? I wouldn't have thought it would be the cause due to it being crafting animations rather than the combat, but could that have gummed up the works?
Zheyron  [author] 20 May, 2019 @ 8:43pm 
@Father, could you solve your issue? Are you by any chance using a third animation mod that was not patched above? Let me know. Cheers!
Shubs 18 May, 2019 @ 10:25pm 
I'm sorry for the frustration, but even with having the mod order exactly like you showed in the screenshot. My Wolverines still just stand there with their claws, and refuse to attack.
Zheyron  [author] 18 May, 2019 @ 3:50pm 
I think it might be related to who created the content? For e.g, wild life and wilf life - tame, were made by the same creator, but it cannot find the reference to the mod it is patching in that description you mentioned. This replicates in my case too.
Zheyron  [author] 18 May, 2019 @ 3:47pm 
A picture is worth a thousand words, I get what you mean now.
That happens with all the compatibility mods as far as I know, and I also see the "missing reference", either with my mod or with other compatibility mods as below:

For e.g: Wild Life + Team Beasties + Wild life - Tame (this last one is the compatibility mod)
https://i.imgur.com/N5ugsN0.png
Shubs 18 May, 2019 @ 3:18pm 
I think there must be some issue in communication, because I didn't even say there was a "missing animation" message. I mean your mod cannot detect HALF of the two mods it is requiring. It can detect your other mod, Wolverine, JUST FINE. It CANNOT detect either More Combat Animation NOR Millitary Craft. They are present and active on my game, but your mods DO NOT detect them. If you put your cursor over your patch in the mod list, like in the screenshots you posted, you would potentially see the thing I am trying to show you.
Zheyron  [author] 18 May, 2019 @ 12:29pm 
I don't get any 'missing animation' message... I don't know why that is happening to you. If I can't reproduce from my side the error it will be hard to help you. Maybe in Discord community someone can help you. Or you can try to redownload the mod/patches, maybe they didn't downloaded correctly..